Mortars broken in master #3267
Comments
cybersphinx uploaded file |
nloewen commented I believe I am experiencing the same bug. Mortars will point at units in sensor range, but will only fire if the unit comes into its line of sight. An exception to this is if you have a sensor unit, you can target a structure or unit, and mortars will fire on that targeted unit. |
Per commented There seems to be something wrong with the target pitch calculation. From what I can tell, it wraps around a different direction than what the weapon pitch limits expects. |
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Cyp commented Adjust turret pitch as far as possible, and no farther. Weapons could fail to fire, if the desired pitch was outside the limits. Fixes #3267.
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Cyp commented Adjust turret pitch as far as possible, and no farther. Weapons could fail to fire, if the desired pitch was outside the limits. Fixes #3267.
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2 similar comments
Cyp commented Adjust turret pitch as far as possible, and no farther. Weapons could fail to fire, if the desired pitch was outside the limits. Fixes #3267.
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Cyp commented Adjust turret pitch as far as possible, and no farther. Weapons could fail to fire, if the desired pitch was outside the limits. Fixes #3267.
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resolution_fixed
type_bug
| by cybersphinxLoad the savegame. Before 3e78ef96963381def360c5ec2a1c69a6a115439e, all four mortars would shoot at the approaching units, after that only the two on the sides. The savegame is from an older revision, the two outer mortars were built with that, the two in the middle with current master after it was broken. I didn't notice a difference in the savegame, and the above commit doesn't seem to touch building, I guess that one broke visibility in some way, and a later one sensor assignment, so the newly built mortars don't see any targets without sensor.
Issue migrated from trac:3267 at 2022-04-16 09:34:45 -0700
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