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multiplayer broken #3281

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wzdev-ci opened this issue Mar 12, 2012 · 9 comments
Closed

multiplayer broken #3281

wzdev-ci opened this issue Mar 12, 2012 · 9 comments

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@wzdev-ci
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resolution_fixed type_bug | by effigy


I am unable to host or join multiplayer games in 3.1 beta5

The game "loads" but sits waiting for players to join.

As host:

--- Starting log ---
info    |11:25:40: [NETallowJoining] Player ArchMint has joined, IP is: 72.152.45.13
error   |11:25:40: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
info    |11:25:44: [NETallowJoining] Player ISA-20mmCannons has joined, IP is: 166.249.196.86
error   |11:25:44: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 32 times (total 64 repeats)
last message repeated 15 times (total 79 repeats)
info    |11:28:01: [recvReadyRequest] Host only routine detected for client!
info    |11:28:01: [recvReadyRequest] Assert in Warzone: multiint.cpp:1938 (false), last script event: 'N/A'
error   |11:28:01: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 2 times (total 6 repeats)
info    |11:29:05: [NETrecvNet] Player, (player 1) seems to have dropped/disconnected.
info    |11:29:05: [NETplayerDropped] sending NET_PLAYER_DROPPED for player 1
error   |11:29:08: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
last message repeated 2 times
last message repeated 2 times (total 4 repeats)

As a joiner:

info    |11:31:37: [NETrecvNet] Player, (player 0) seems to have dropped/disconnected.

Issue migrated from trac:3281 at 2022-04-16 09:35:40 -0700

@wzdev-ci
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effigy commented


Also, the host will see that he is waiting for the other players to connect to the game (i.e. Waiting for Players to join: 33% in a 3p game). Joiners will see that they are connected to the host, but that no other players are.

@wzdev-ci
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Cyp changed status from new to closed

@wzdev-ci
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Cyp changed resolution from `` to fixed

@wzdev-ci
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Cyp commented


Fix broken multiplayer.

Broken in af5f329fa2315e567e45a648603fbefd8d51277e. D'oh.

Fixes #3281.

@wzdev-ci
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camellia0x++ commented


did you upload a new beta 5? or does the one there still not work?

@wzdev-ci
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Cyp commented


The new β will probably be called β6. Unless something goes wrong again, then we end up with β7 or β8 instead.

@wzdev-ci
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Cyp commented


Fix broken multiplayer.

Broken in af5f329fa2315e567e45a648603fbefd8d51277e. D'oh.

Fixes #3281.

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@wzdev-ci
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Cyp commented


Fix broken multiplayer.

Broken in af5f329fa2315e567e45a648603fbefd8d51277e. D'oh.

Fixes #3281.

@wzdev-ci
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wzdev-ci commented Aug 4, 2012

Cyp commented


Fix broken multiplayer.

Broken in af5f329fa2315e567e45a648603fbefd8d51277e. D'oh.

Fixes #3281.

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