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desync after producing commander #3296

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wzdev-ci opened this issue Mar 14, 2012 · 8 comments
Closed

desync after producing commander #3296

wzdev-ci opened this issue Mar 14, 2012 · 8 comments

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resolution_fixed type_bug | by effigy


A game I joined desync'd about a minute after I produced a commander. I'm not certain if producing the commander is related to the desync since I haven't had this trouble with commanders in previous games.


Issue migrated from trac:3296 at 2022-04-16 09:36:43 -0700

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effigy uploaded file netplay-20120314_155038.log (25.4 KiB)

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effigy uploaded file desync logs.zip (692.2 KiB)

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effigy uploaded file WZlog-0314_155038.txt (3367.6 KiB)

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Cyp changed status from new to closed

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Cyp changed resolution from `` to fixed

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Cyp commented


Fix commander-related desynch and crash.

Would probably desynch on building anything in a factory assigned to a commander.

Would crash if assigning a VTOL factory to a commander, building a transport, and trying to unload the transport
(which would appear to contain everything assigned to said commander).

The .psCommander and .psAssemblyPoint should probably be syncronised at some point, but for now, are done like
this.

Fixes #1924, #3296 and #3676.

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Cyp commented


Fix commander-related desynch and crash.

Would probably desynch on building anything in a factory assigned to a commander.

Would crash if assigning a VTOL factory to a commander, building a transport, and trying to unload the transport
(which would appear to contain everything assigned to said commander).

The .psCommander and .psAssemblyPoint should probably be syncronised at some point, but for now, are done like
this.

Fixes #1924, #3296 and #3676.

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Cyp commented


Fix commander-related desynch and crash.

Would probably desynch on building anything in a factory assigned to a commander.

Would crash if assigning a VTOL factory to a commander, building a transport, and trying to unload the transport
(which would appear to contain everything assigned to said commander).

The .psCommander and .psAssemblyPoint should probably be syncronised at some point, but for now, are done like
this.

Fixes #1924, #3296 and #3676.

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