Only flags visible when joining multiplayer game #3309
Comments
Cyp changed status from |
Cyp changed resolution from `` to |
Cyp commented Set »ingame.JoiningInProgress[i] = false;« in NET_InitPlayer(). Avoids players seeing only flags, no player names or ready buttons, when joining a Avoids the "Waiting for players" screen in single-player mode, after nearly starting a Fixes #3309.
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Cyp commented Set »ingame.JoiningInProgress[i] = false;« in NET_InitPlayer(). Avoids players seeing only flags, no player names or ready buttons, when joining a Avoids the "Waiting for players" screen in single-player mode, after nearly starting a Fixes #3309.
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2 similar comments
Cyp commented Set »ingame.JoiningInProgress[i] = false;« in NET_InitPlayer(). Avoids players seeing only flags, no player names or ready buttons, when joining a Avoids the "Waiting for players" screen in single-player mode, after nearly starting a Fixes #3309.
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Cyp commented Set »ingame.JoiningInProgress[i] = false;« in NET_InitPlayer(). Avoids players seeing only flags, no player names or ready buttons, when joining a Avoids the "Waiting for players" screen in single-player mode, after nearly starting a Fixes #3309.
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resolution_fixed
type_bug
| by CypTo reproduce:
Client A: Host game.
Client B: Join game.
Client A: Stop hosting game. (By clicking back.)
Client A: Host game.
Client B or C: Join game.
Issue migrated from trac:3309 at 2022-04-16 09:37:31 -0700
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