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Ticket #332 (new bug)

Opened 3 years ago

Last modified 23 months ago

Water tiles don't work on the top and left edges of maps.

Reported by: Mysteryem Owned by:
Priority: minor Milestone:
Component: other Version: 2.1.2 (unsupported!)
Keywords: edge map water Cc:
Blocked By: Blocking:
Operating System: All/Non-Specific

Description

Water tiles don't work on the top and left edges of maps. This doesn't happen with the bottom and right edges of maps because they have one tile cropped off. The attached pictures show 4c-littleegypt in editworld and in game. (I'm just showing 4c-littleegypt, but it happens on all maps) I've also noticed that they are replaced with tile 00.

This also occurs in nightly build r6727.

Attachments

wz2100_shot_179.png (666.0 KB) - added by Mysteryem 3 years ago.
(picture has been edited slightly)
littleegypt(editworld).png (671.6 KB) - added by Mysteryem 3 years ago.
The same tiles, but in editworld.

Change History

Changed 3 years ago by Mysteryem

(picture has been edited slightly)

Changed 3 years ago by Mysteryem

The same tiles, but in editworld.

comment:1 Changed 3 years ago by Mysteryem

Oops >.< The title should read: Water tiles don't work on the top and left edges of maps.

comment:2 Changed 3 years ago by Zarel

  • Summary changed from Water tiles don't work on the top and right edges of maps. to Water tiles don't work on the top and left edges of maps.

comment:3 Changed 23 months ago by i-NoD

Trunk was fixed in #743 with [10395].

comment:4 Changed 23 months ago by Zarel

Seems safe enough. Backport to 2.3 and close?

comment:5 Changed 23 months ago by i-NoD

You could try... :) Code is a bit different in 2.X.

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