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JS: "unknown attack range order" when ordering some scavenger units to attack. #3359
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NoQ commented Hmm. In fact, this seems to apply to all pre-placed combat units, regardless of map or player they belong to. |
NoQ uploaded file Attack range is undefined even for droids belonging to human players. |
Per uploaded file Does this patch fix the problem? It sets a valid default secondary order for units that do not have one. |
NoQ commented The error message disappears, and all pre-placed units are set to attack at medium distance. But pre-placed units still don't auto-target the enemy unless i tell them to fire at will. Probably all fields need to be initialized in a similar way? |
Per Inge Mathisen changed status from |
Per Inge Mathisen changed resolution from `` to |
Per Inge Mathisen commented Keep default secondary order from droid initialization if no replacement order found in savegame. Should fix #3359
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Per Inge Mathisen commented Keep default secondary order from droid initialization if no replacement order found in savegame. Should fix #3359
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1 similar comment
Per Inge Mathisen commented Keep default secondary order from droid initialization if no replacement order found in savegame. Should fix #3359
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cybersphinx commented Merge branch 'bugfixes' into 3.1
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Per Inge Mathisen commented Keep default secondary order from droid initialization if no replacement order found in savegame. Should fix #3359
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resolution_fixed
type_bug
| by NoQWhen i issue a DORDER_ATTACK order to any of the scavenger units pre-placed on Sk-Startup (mostly foot soldiers, but one car too), they don't receive the order, but the following assert fails as well. I also wonder if they can shoot at all.
Issue migrated from trac:3359 at 2022-04-16 09:40:49 -0700
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