Campaign Beta 8 becomes unplayable after about five minutes. #3403
Comments
Searge-Major uploaded file Log |
Searge-Major uploaded file Save game at the start of beta 8 |
vexed changed priority from |
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vexed commented Well, you were hit with asserts. For the savegame, once the transporter is launched, it crashes out here. |
Searge-Major uploaded file A few minutes into the game. Don't know if it'll help, but thought I'd post it anyway. |
Searge-Major commented I never had any issues with the transporter, but my computer could have just been taking a while to take up the strain. If there's anything else I need to post, just let me know. :) |
crass commented I have the same issue but on level 2. |
Hysteresis00 commented I have the same error in campaign beta 8. Initially encountered on 3.1beta7 so I upgraded to 3.1beta8 and still the same issue, even from a new saved game. Log file entries that are repeated endlessly:
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vexed changed priority from |
vexed commented Bumping to blocker to keep better track of campaign issues. |
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vexed changed resolution from `` to |
vexed commented Let's try to stop checking for tiles when we are offscreen via a Transporter. fixes #3403
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vexed commented Let's try to stop checking for tiles when we are offscreen via a Transporter. fixes #3403
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2 similar comments
vexed commented Let's try to stop checking for tiles when we are offscreen via a Transporter. fixes #3403
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vexed commented Let's try to stop checking for tiles when we are offscreen via a Transporter. fixes #3403
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resolution_fixed
type_bug
| by Searge-MajorAbout five minutes into the mission, when the Collective tanks start advancing on my positions, the game becomes incredibly slow and jerky, making gameplay impossible. The possible cause for this effect is the fact that when I make an attempt to play anyway, whether by slowing down the game to 1/40 or lower, the game generates enormous log files, the attached one when uncompressed was 188,000 kilobytes.
Issue migrated from trac:3403 at 2022-04-16 09:44:17 -0700
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