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Slow units speed up when close to their destination #3424

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wzdev-ci opened this issue Apr 26, 2012 · 7 comments
Closed

Slow units speed up when close to their destination #3424

wzdev-ci opened this issue Apr 26, 2012 · 7 comments

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resolution_fixed type_bug | by Shadow Wolf TJC


While working on a new mod on 3.1 beta 7, I noticed that, when an especially slow unit gets close to its destination (like one or 2 tiles away from it), it speeds up considerably. I then tried to take advantage of that by repeatedly giving the slow units orders to move a little bit until they reached the destination that I ultimately wanted them to go, and it succeeded.

Steps to reproduce:

1: Design a vehicle that is very slow (such as a Viper Heavy Cannon Tracks).
2: Give it a move order to any location. As the vehicle gets close to it, notice how it speeds up?
3: Try giving it multiple move orders that are only 1 or 2 tiles distant from the vehicle.


Issue migrated from trac:3424 at 2022-04-16 09:45:39 -0700

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wzdev-ci commented May 2, 2012

Cyp changed status from new to closed

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wzdev-ci commented May 2, 2012

Cyp changed resolution from `` to fixed

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wzdev-ci commented May 2, 2012

Cyp commented


Do not make all tanks suddenly accelerate to hover speeds at end of path.

Fixes #3424.

@wzdev-ci wzdev-ci closed this as completed May 2, 2012
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wzdev-ci commented May 3, 2012

Shadow Wolf TJC commented


Thanks Cyp.

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wzdev-ci commented May 3, 2012

Cyp commented


Do not make all tanks suddenly accelerate to hover speeds at end of path.

Fixes #3424.

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wzdev-ci commented May 4, 2012

Cyp commented


Do not make all tanks suddenly accelerate to hover speeds at end of path.

Fixes #3424.

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wzdev-ci commented Aug 4, 2012

Cyp commented


Do not make all tanks suddenly accelerate to hover speeds at end of path.

Fixes #3424.

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