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Templates NEED a unique templateID in templates.txt #3426
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Shadow Wolf TJC uploaded file Contains a new templateID for the Super Transport |
vexed commented Thank for the heads up. BTW, that isn't a patch, that is the complete file, so it is impossible to know what was changed just by looking at it. |
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vexed changed resolution from `` to |
vexed commented Fix typo for SuperTransport. Fixes #3426
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vexed commented Fix typo for SuperTransport. Fixes #3426
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2 similar comments
vexed commented Fix typo for SuperTransport. Fixes #3426
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vexed commented Fix typo for SuperTransport. Fixes #3426
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resolution_fixed
type_patch (an actual patch, not a request for one)
| by Shadow Wolf TJCWhile working on a new mod on 3.1 beta 7, I encountered a glitch in which, when I tried to produce a certain unit (such as a new Cyborg template), either from a factory or through the debug menu, it was producing a different unit. I realized that the problem was caused by the Cyborg templates sharing the same templateID, and quickly fixed it.
While correcting the problem, I noticed that the Super Transport currently shares templateID 746 with SK-Retre-VTOL-Plasmite, which I assume is used by skirmish AI scripts to build Retribution Plasmite Bomb VTOLs. I fear that, whenever any AI tries to build a Retribution Plasmite Bomber, it would instead build a Super Transport.
I've provided a simple patch to fix this problem, though in addition to applying this patch, we'll need to update http://developer.wz2100.net/wiki/TxtEditing so that people will know that, in templates.txt, each template would indeed need a unique templateID.
Issue migrated from trac:3426 at 2022-04-16 09:45:45 -0700
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