Ticket #35 (closed bug: fixed)
droids reparing themselves are not ignoring all the events around them anymore.
| Reported by: | Buginator | Owned by: | |
|---|---|---|---|
| Priority: | normal | Milestone: | |
| Component: | other | Version: | 2.1 (unsupported!) |
| Keywords: | Cc: | Per, Buginator | |
| Blocked By: | Blocking: | ||
| Operating System: | All/Non-Specific |
Description (last modified by Giel) (diff)
fixes GnaBug:12217
Attachments
Change History
comment:2 Changed 3 years ago by anonymous
Note, I change psDroid->timeLastHit = UDWORD_MAX; to psDroid->timeLastHit = 0; instead. That means that *without* the ugly UDWORD_MAX check, then old savegames might have a problem.
Anyone know a good reason why they have it set to UDWORD_MAX on init, and not to 0?
I also 'fixed' the droid that is sulking to snap out of it when it is being attacked. Technically, that is a different issue, so I guess I will move that to a new patch.
comment:3 Changed 3 years ago by anonymous
- Status changed from new to closed
- Resolution set to invalid
comment:4 Changed 3 years ago by Buginator
- Status changed from closed to reopened
- Resolution invalid deleted
comment:5 Changed 3 years ago by anonymous
I think you want break, not return, in the patch. Also a better fix is being worked on in https://gna.org/patch/?1104 but this will more time.
comment:6 Changed 3 years ago by Buginator
I assume that is you Per?
A rewrite is better, so you can close this if you want. Or do this as a temp fix.
comment:9 Changed 3 years ago by gerard_
- Status changed from reopened to closed
- Resolution set to fixed
