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More weapon subclasses #3525

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wzdev-ci opened this issue Jun 3, 2012 · 3 comments
Open

More weapon subclasses #3525

wzdev-ci opened this issue Jun 3, 2012 · 3 comments

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@wzdev-ci
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wzdev-ci commented Jun 3, 2012

type_patch (an actual patch, not a request for one) | by Kreuvf


This patch is a result of work on a mod. We are in need of more weapon subclasses and added 16 new weapon subclasses in whole, 9 of them generic ones for free use by other modders. The aim of the patch is to make the game more modding-friendly by pushing the current limits. Old data should be 100% compatible, but mods (and most probably savegames as well) created using new weapon subclasses do not work on older versions not incorporating this patch.

The new weapon subclasses are:

  1. A-A CANNON
  2. CLUSTER BOMB
  3. HEAVY BOMB
  4. HOT BOMB
  5. HOT HOWITZER
  6. LASER
  7. A-A LASER
  8. GENERIC 0
  9. GENERIC 1
  10. GENERIC 2
  11. GENERIC 3
  12. GENERIC 4
  13. GENERIC 5
  14. GENERIC 6
  15. GENERIC 7
  16. GENERIC 8

The diff was created using Beta 9, but if I am not mistaken, then the code parts touched do not differ between Betas 9 and 10, so the patch should apply without problems.


Issue migrated from trac:3525 at 2022-04-16 09:52:03 -0700

@wzdev-ci
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wzdev-ci commented Jun 3, 2012

Kreuvf uploaded file more_weapon_subclasses.patch (5.0 KiB)

More weapon subclasses patch for 3.1 Beta 9/10

@wzdev-ci
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wzdev-ci commented Jun 3, 2012

vexed commented


3.1 feature locked, would have to be for master.

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wzdev-ci commented Dec 8, 2012

Per commented


I'd be happy to add some of these, but first I'd like to see if it is necessary to hard code them at all. I think we could generate the list dynamically instead.

Also, please keep your nick/name out of the code. Attribution and blame is tracked using commit messages.

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