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Artillery doesn't fire #3529

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wzdev-ci opened this issue Jun 5, 2012 · 6 comments
Closed

Artillery doesn't fire #3529

wzdev-ci opened this issue Jun 5, 2012 · 6 comments

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@wzdev-ci
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wzdev-ci commented Jun 5, 2012

resolution_fixed type_bug | by Cyp


Artillery doesn't fire, but the turrets face the target ready to fire, and are not busy reloading.

No idea why. Sometimes happens, then all artillery is suddenly useless.


Issue migrated from trac:3529 at 2022-04-16 09:52:18 -0700

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wzdev-ci commented Jun 5, 2012

Cyp changed status from new to closed

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wzdev-ci commented Jun 5, 2012

Cyp changed resolution from `` to fixed

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wzdev-ci commented Jun 5, 2012

Cyp commented


Fix CB fire against mobile targets.

Steps to reproduce:

  1. Player A builds a CB sensor.
  2. Player B attacks the CB sensor with a mortar borg.
  3. Player B runs away with the mortar borg where player A can't see.
  4. Player A builds artillery.
  5. Player B slowly kills off all the artillery with an MG viper wheels tank, while the artillery just sits there
    pointing at the mortar borg without firing.

To trigger, the artillery must be built after the last CB sensor in range of where the mortar borg attacks. Any
type of mobile artillery can trigger the bug, such as archangel leopard tracks, or MRA dragon wheels.

Workaround: Player A can build an uplink, so that the mortar borg becomes visible, and the artillery fires. If
there's still anything left of the artillery by the time the uplink is built, that is.

Fixes #3529.

  • Changeset: [/changeset/193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a 193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a]
  • URL: [193]eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a

@wzdev-ci wzdev-ci closed this as completed Jun 5, 2012
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wzdev-ci commented Jun 7, 2012

Cyp commented


Fix CB fire against mobile targets.

Steps to reproduce:

  1. Player A builds a CB sensor.
  2. Player B attacks the CB sensor with a mortar borg.
  3. Player B runs away with the mortar borg where player A can't see.
  4. Player A builds artillery.
  5. Player B slowly kills off all the artillery with an MG viper wheels tank, while the artillery just sits there
    pointing at the mortar borg without firing.

To trigger, the artillery must be built after the last CB sensor in range of where the mortar borg attacks. Any
type of mobile artillery can trigger the bug, such as archangel leopard tracks, or MRA dragon wheels.

Workaround: Player A can build an uplink, so that the mortar borg becomes visible, and the artillery fires. If
there's still anything left of the artillery by the time the uplink is built, that is.

Fixes #3529.

  • Changeset: [/changeset/193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a 193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a]
  • URL: [193]eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a

2 similar comments
@wzdev-ci
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wzdev-ci commented Jun 9, 2012

Cyp commented


Fix CB fire against mobile targets.

Steps to reproduce:

  1. Player A builds a CB sensor.
  2. Player B attacks the CB sensor with a mortar borg.
  3. Player B runs away with the mortar borg where player A can't see.
  4. Player A builds artillery.
  5. Player B slowly kills off all the artillery with an MG viper wheels tank, while the artillery just sits there
    pointing at the mortar borg without firing.

To trigger, the artillery must be built after the last CB sensor in range of where the mortar borg attacks. Any
type of mobile artillery can trigger the bug, such as archangel leopard tracks, or MRA dragon wheels.

Workaround: Player A can build an uplink, so that the mortar borg becomes visible, and the artillery fires. If
there's still anything left of the artillery by the time the uplink is built, that is.

Fixes #3529.

  • Changeset: [/changeset/193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a 193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a]
  • URL: [193]eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a

@wzdev-ci
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wzdev-ci commented Aug 4, 2012

Cyp commented


Fix CB fire against mobile targets.

Steps to reproduce:

  1. Player A builds a CB sensor.
  2. Player B attacks the CB sensor with a mortar borg.
  3. Player B runs away with the mortar borg where player A can't see.
  4. Player A builds artillery.
  5. Player B slowly kills off all the artillery with an MG viper wheels tank, while the artillery just sits there
    pointing at the mortar borg without firing.

To trigger, the artillery must be built after the last CB sensor in range of where the mortar borg attacks. Any
type of mobile artillery can trigger the bug, such as archangel leopard tracks, or MRA dragon wheels.

Workaround: Player A can build an uplink, so that the mortar borg becomes visible, and the artillery fires. If
there's still anything left of the artillery by the time the uplink is built, that is.

Fixes #3529.

  • Changeset: [/changeset/193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a 193eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a]
  • URL: [193]eba2a9f8d4a5fc2dd6ed58dabe4c42e1eaa1a

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