Ticket #354 (closed to-do (no feature requests!): fixed)
Let projectile sprites face the camera.
| Reported by: | Kamaze | Owned by: | |
|---|---|---|---|
| Priority: | minor | Milestone: | unspecified |
| Component: | other | Version: | git/master |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Operating System: | All/Non-Specific |
Description
Some Projectiles (like MG-Bullets) have a fixed angle and aren't cross-drawn. So, if you look at them right from the top, it's hard to see them.
Solution: The sprites should always face the camera or also cross-drawn like the artillery shells.
Attachments
Change History
comment:3 follow-up: ↓ 4 Changed 2 years ago by cybersphinx
Anything more specific than that, like a patch or a pointer at the relevant source parts?
comment:4 in reply to: ↑ 3 Changed 2 years ago by Kamaze
Replying to cybersphinx:
Anything more specific than that, like a patch or a pointer at the relevant source parts?
Sorry but I'm not into the source.
comment:5 Changed 5 months ago by Cyp
- Status changed from new to closed
- Resolution set to fixed
Make MG-type projectiles more consistent.
MG projectiles had a degenerate cross section (four of the triangles were degenerate).
MG: larger, and no longer degenerate.
Twin MG: like a pair of MG projectiles.
HMG: like a single old Twin MG/old Twin AG projectile.
AG: same as HMG.
Twin AG: like the old Twin MG/old Twin AG.
Some arbitrary offsets removed, projectile start now centred at (0, 0, 0).
Fixes ticket:354.
