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Ticket #354 (closed to-do (no feature requests!): fixed)

Opened 3 years ago

Last modified 5 months ago

Let projectile sprites face the camera.

Reported by: Kamaze Owned by:
Priority: minor Milestone: unspecified
Component: other Version: git/master
Keywords: Cc:
Blocked By: Blocking:
Operating System: All/Non-Specific

Description

Some Projectiles (like MG-Bullets) have a fixed angle and aren't cross-drawn. So, if you look at them right from the top, it's hard to see them.

Solution: The sprites should always face the camera or also cross-drawn like the artillery shells.

Attachments

Change History

comment:1 Changed 3 years ago by Buginator

  • Milestone changed from 2.2 to 2.3

comment:2 Changed 2 years ago by Zarel

  • Type changed from patch to to-do

comment:3 follow-up: ↓ 4 Changed 2 years ago by cybersphinx

Anything more specific than that, like a patch or a pointer at the relevant source parts?

comment:4 in reply to: ↑ 3 Changed 2 years ago by Kamaze

Replying to cybersphinx:

Anything more specific than that, like a patch or a pointer at the relevant source parts?

Sorry but I'm not into the source.

comment:5 Changed 5 months ago by Cyp

  • Status changed from new to closed
  • Resolution set to fixed

Make MG-type projectiles more consistent.

MG projectiles had a degenerate cross section (four of the triangles were degenerate).

MG: larger, and no longer degenerate.
Twin MG: like a pair of MG projectiles.
HMG: like a single old Twin MG/old Twin AG projectile.
AG: same as HMG.
Twin AG: like the old Twin MG/old Twin AG.

Some arbitrary offsets removed, projectile start now centred at (0, 0, 0).

Fixes ticket:354.

Last edited 5 months ago by dak180 (previous) (diff)

comment:6 Changed 5 months ago by cybersphinx

  • Milestone changed from 3.0 to unspecified

Milestone 3.0 deleted

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