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fastplay broken #3614

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wzdev-ci opened this issue Jul 10, 2012 · 5 comments
Closed

fastplay broken #3614

wzdev-ci opened this issue Jul 10, 2012 · 5 comments

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@wzdev-ci
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resolution_closed type_bug | by anon@...


info    |02:37:33: [levLoadData:651] Dataset FASTPLAY not found - trying to load as WRF
info    |02:37:33: [openLoadFile:164] file FASTPLAY could not be opened: File not found
info    |02:37:33: [openLoadFile:164] Assert in Warzone: frame.cpp:164 (!"unable to open file"), last script event: '<none>'
fatal   |02:37:33: [resLoad:122] Could not open file FASTPLAY
fatal   |02:37:33: [startGameLoop:766] Shutting down after failure
AL lib: ReleaseALC: 1 device not closed

Issue migrated from trac:3614 at 2022-04-16 09:57:50 -0700

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T_X commented


Just tried the fastplay and I can't reproduce that issue with Warzone 2100, 3.1 beta 11 or git-master Warzone2100/warzone2100@ed671bb from the git repository.

Judging from the line numbers mentioned in the log message, you're not using any 3.1 beta version, but a version from the master branch. Would you mind telling us the exact version you're using? Also, as you seem to be using the git repository, make sure that you have a clean, recent checkout (e.g. nothing showing up in 'git status' before compiling).

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dak180 edited the issue description

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vexed changed status from new to closed

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vexed changed resolution from `` to closed

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vexed commented


This is hash related.
See #3618

Consolidating all tickets to that one, so closing this one.

Thanks for the report!

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