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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
It is actually using memset on a class (Sha256), used from struct MULTIPLAYERGAME. I think this can cause memory corruption. Not sure how to fix it, though.
We could 1) rewrite Sha256 to be C-code, or 2) remove the memset and make sure every access to SAVE_GAME does not rely on the uninitialized values, or 3) rewrite the remaining savegame code. Any other options?
Issue migrated from trac:3636 at 2022-04-16 09:59:15 -0700
The text was updated successfully, but these errors were encountered:
keyword_savegame
resolution_fixed
type_bug
| by PerIt is actually using memset on a class (Sha256), used from struct MULTIPLAYERGAME. I think this can cause memory corruption. Not sure how to fix it, though.
We could 1) rewrite Sha256 to be C-code, or 2) remove the memset and make sure every access to SAVE_GAME does not rely on the uninitialized values, or 3) rewrite the remaining savegame code. Any other options?
Issue migrated from trac:3636 at 2022-04-16 09:59:15 -0700
The text was updated successfully, but these errors were encountered: