Hovers dying above water don't explode properly #3681
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Cyp changed status from |
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Cyp commented Can't reproduce in current bugfixes branch. Was this recently fixed? |
NoQ changed status from |
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NoQ commented Emm nope, always reproducible on current bugfixes. Probably i need to specify a bit more clearly: i see the smoke and fire effect later (as if something has exploded here, continues for a few seconds), but no droid components flying around. |
NoQ commented This stuff is weird. For instance, put some retribution bunker buster hovers to die first, and the bug is reproducible (and all hovers will fail to explode). But if you use retribution gauss cannon hovers, then it isn't: they explode properly and even if you put bunker buster hovers later in this game they will still explode properly. |
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Cyp commented Fix droid parts not flying away from exploding droids, when above water. This was due to unsigned comparison with the negative water height. Fixes #3681.
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Cyp commented Fix droid parts not flying away from exploding droids, when above water. This was due to unsigned comparison with the negative water height. Fixes #3681.
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1 similar comment
Cyp commented Fix droid parts not flying away from exploding droids, when above water. This was due to unsigned comparison with the negative water height. Fixes #3681.
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resolution_fixed
type_bug
| by NoQWhen a hover tank is destroyed while moving through water, no explosion animation shows up. The tank just instantly silently(?) disappears from the screen instead.
Issue migrated from trac:3681 at 2022-04-16 10:35:15 -0700
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