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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
keyword_currentBuildPtsresolution_fixedtype_patch (an actual patch, not a request for one) | by Kreuvf
Since our mod has build points > 32767 when trying to build such structures weird behaviour is the result: the building process starts and when exceeding currentBuildPts (overflow) the progress bar becomes very long (see screenshot) for a split second and afterwards the structure starts at 0 again. It even needs to gather new energy.
The patch adds two "D" in whole to make currentBuildPts SDWORD and to change one cast from (SWORD) to (SDWORD). Tested and playable. Interestingly in savegames currentBuildPts was/is saved as SDWORD (if I understand correctly). Netplay was not tested. Patch based on 3.1 RC1. Since I cannot select it in the "Version" field I used 3.1 RC 2. Please add version "other" also. No unwanted effects observed with this patch.
Issue migrated from trac:3685 at 2022-04-16 10:35:31 -0700
The text was updated successfully, but these errors were encountered:
keyword_currentBuildPts
resolution_fixed
type_patch (an actual patch, not a request for one)
| by KreuvfSince our mod has build points > 32767 when trying to build such structures weird behaviour is the result: the building process starts and when exceeding currentBuildPts (overflow) the progress bar becomes very long (see screenshot) for a split second and afterwards the structure starts at 0 again. It even needs to gather new energy.
The patch adds two "D" in whole to make currentBuildPts SDWORD and to change one cast from (SWORD) to (SDWORD). Tested and playable. Interestingly in savegames currentBuildPts was/is saved as SDWORD (if I understand correctly). Netplay was not tested. Patch based on 3.1 RC1. Since I cannot select it in the "Version" field I used 3.1 RC 2. Please add version "other" also. No unwanted effects observed with this patch.
Issue migrated from trac:3685 at 2022-04-16 10:35:31 -0700
The text was updated successfully, but these errors were encountered: