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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
In alpha-7, there will be enemy transports arriving at different places on the map. The top-left of these locations is on a ridge, close to where the player is expected to build a forward base.
However, the drop location should be moved 1 field east, as occasionally, one of the units will be unloaded into the valley below, close to the second oil derric from Alpha-1. While this adds an interesting twist (I could imagine having a full transport unload there, to do a back-side attack on the player), a single unit is too weak to do much damage, and at the same time makes the main drop off force weaker.
Issue migrated from trac:3754 at 2022-04-16 10:40:05 -0700
The text was updated successfully, but these errors were encountered:
#CommitTicketReference repository="" revision="d5afacb4a7c4c7fd6da99220ba5661fea996ccf1"
Fix power modifiers after load in campaign.
Move NPLZ5 in cam1-ca. New Paradigm units could get too close the the edge of the hill.
Fixes #3754.
resolution_fixed
type_bug
| by raycastIn alpha-7, there will be enemy transports arriving at different places on the map. The top-left of these locations is on a ridge, close to where the player is expected to build a forward base.
However, the drop location should be moved 1 field east, as occasionally, one of the units will be unloaded into the valley below, close to the second oil derric from Alpha-1. While this adds an interesting twist (I could imagine having a full transport unload there, to do a back-side attack on the player), a single unit is too weak to do much damage, and at the same time makes the main drop off force weaker.
Issue migrated from trac:3754 at 2022-04-16 10:40:05 -0700
The text was updated successfully, but these errors were encountered: