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3.1_rc3 delivery point segfaults, StructIsFactory, intDisplayDPButton, structPlaceDroid #3768

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wzdev-ci opened this issue Oct 30, 2012 · 11 comments

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keyword_segfault resolution_Needs reevaluating for current version (3.2.3) type_bug | by scrivi@...


During normal game play program exit and segfaults
Since it happens a lot with this release (running on ubuntu 12.04) I'm reporting it including the dump file


Issue migrated from trac:3768 at 2022-04-16 10:41:06 -0700

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scrivi@... uploaded file warzone2100.gdmp-Dg8FNo (38.8 KiB)

example dump 1

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scrivi@... uploaded file warzone2100.gdmp-Nkc7oV (105.8 KiB)

example dump 2

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wzdev-ci commented Nov 2, 2012

Per changed blocking which not transferred by tractive

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wzdev-ci commented Nov 2, 2012

Per changed blockedby which not transferred by tractive

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wzdev-ci commented Nov 2, 2012

Per commented


Anything special that you do? In both crashes, it happens when a factory produces a droid and wants to place it next to a factory flag.

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Cyp changed title from 3.1_rc3 segfaults to 3.1_rc3 delivery point segfaults, StructIsFactory, intDisplayDPButton, structPlaceDroid

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Cyp commented


An equivalent dump 2 in #3790.

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scrivi@... commented


I don't remember doing anything in particular.
It's weird because since I reported this bug it never happened again. Since then I just changed the available space in /tmp I don't know if this is related at all. I'll report back if it happens again.
thanks

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vexed changed status from new to closed

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vexed changed resolution from `` to Needs reevaluating for current version (3.1.0)

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vexed commented


Need to know if these issues still happen with the release of 3.1.0.

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