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Random crash in structPlaceDroid() #3790

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wzdev-ci opened this issue Nov 11, 2012 · 3 comments
Closed

Random crash in structPlaceDroid() #3790

wzdev-ci opened this issue Nov 11, 2012 · 3 comments

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@wzdev-ci
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resolution_duplicate type_bug | by Cyp


Hmmm, never happened before. No idea why.

No symbol table info available.
#4  0x00000000005e62ea in structPlaceDroid (ppsDroid=<optimized out>, psTempl=0x4763a80, psStructure=0x39bbe90) at ../../src/structure.cpp:2500
        initialOrders # {secondaryOrder 159, moveToX # 21568, moveToY 17216, factoryId = 162691}
        isTransporter = false
        placed = false
        psFlag = 0x0
        factoryType = 0 '\000'
        x = 166
        psNewDroid = 0x47891e0
        psFact = 0x39c3b20
        iVecEffect # {x 0, y # 0, z 57224912}
        assignCommander = false
        y = 134
#5  aiUpdateStructure (isMission=<optimized out>, psStructure=0x39bbe90) at ../../src/structure.cpp:3317
        currdist = <optimized out>
        pResearch = <optimized out>
        psChosenObjs = {0x0, 0x0, 0x0, 0x0}
        psChosenObj = 0x0
        psResFacility = <optimized out>
        psDroid = 0x47891e0
        psFactory = 0x39c3b20
        iVecEffect # {x 1169803, y # 0, z -3}
        bDroidPlaced = false
        pSubject = 0x4763a80
        xdiff = <optimized out>
        mindist = <optimized out>
        i = <optimized out>
        pointsToAdd = <optimized out>
        structureMode = 1
        psRepairFac = 0x0
        psWStats = <optimized out>
        ydiff = <optimized out>
        tmpOrigin = 0
#6  structureUpdate (psBuilding=0x39bbe90, mission=<optimized out>) at ../../src/structure.cpp:3706
        widthScatter = <optimized out>
        breadthScatter = <optimized out>
        iPointsToAdd = <optimized out>
        iPointsRequired = <optimized out>
        dv # {x 57224912, y # 0, z 4919774}
        i = <optimized out>
        __FUNCTION__ = "structureUpdate"
#7  0x000000000051b3d4 in gameStateUpdate () at ../../src/loop.cpp:601
        psCBuilding = 0x39bbe90
        i = <optimized out>
#8  gameLoop () at ../../src/loop.cpp:678

Issue migrated from trac:3790 at 2022-04-16 10:42:27 -0700

@wzdev-ci
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Cyp changed status from new to closed

@wzdev-ci
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Cyp changed resolution from `` to duplicate

@wzdev-ci
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Cyp commented


Cyp_: your bug is a duplicate of #3768?

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