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Fortresses cannot shoot through hardpoints, but hardpoints can shoot through towers #3809

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wzdev-ci opened this issue Nov 25, 2012 · 12 comments

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resolution_Needs reevaluating for current version (3.2.3) type_bug | by Reg312


  1. Fortresses cannot shoot through hardpoints
    but fortresses are HIGHER (screen 1)

  2. Hardpoints can shoot through towers
    hardpoint just a bit higher than towers (screen 2)

  3. bunkers cannot shoot through tank traps!

Why bug:
if hardpoints can shoot through towers then fortresses should be able to shoot through hardpoints.


Issue migrated from trac:3809 at 2022-04-16 10:43:44 -0700

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Reg312 uploaded file screen1.jpg (243.2 KiB)

screen1.jpg

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Reg312 uploaded file screen2.jpg (249.9 KiB)

screen2.jpg

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Reg312 uploaded file screen11.jpg (253.2 KiB)

screen11.jpg

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Reg312 uploaded file bunkers vs tank traps.jpg (302.9 KiB)

bunkers vs tank traps.jpg

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wzdev-ci commented Dec 1, 2012

Shadow Wolf TJC commented


My guess is that this is an issue with hitboxes. While fortresses being unable to shoot over hardpoints may be intended, the towers might have a thinner hitbox than hardpoints, and the Tank Traps' hitbox might just be too tall.

The best solution that I can think of, if hitboxes are determined by the .pie files that are assigned to the structures in structures.txt, would be to add a new .txt file in the stats folder that is used by the game to override various structures' hitboxes with custom hitboxes, so that while a structure may look like it would block line-of-sight (at least when determining whether or not to shoot at the enemy), units would still be able to shoot through said structures.

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Reg312 commented


Tanks cannot attack another tanks through Tank Traps.

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vexed changed blocking which not transferred by tractive

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vexed changed blockedby which not transferred by tractive

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vexed commented


This applies to 3.1.0 as well, or 3.1 & master ?

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vexed changed status from new to closed

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vexed changed resolution from `` to Needs reevaluating for current version (3.1.0)

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vexed commented


Need to know if these issues still happen with the release of 3.1.0.

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