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Crashes to desktop a few minutes in #3813

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wzdev-ci opened this issue Nov 29, 2012 · 5 comments
Closed

Crashes to desktop a few minutes in #3813

wzdev-ci opened this issue Nov 29, 2012 · 5 comments

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resolution_external type_bug | by DoubleJayBee@...


I recently started a new game after installing the new version (I went through a HDD reformat a while back). However, very soon (a few minutes) the game crashed and displayed a dialogue box telling me to look at Warzone2100.RPT [attached]. After seeing that it was some sort of access violation, I tried running as admin, same thing happened. No specific action caused this - I went back and tried to replay on the same save a few times, as well as a new game. I noticed a pop-up once saying something about my graphics driver, but I've used VLC's OpenGL output and Dwarf Fortress successfully on this machine, so that doesn't seem likely. I should add that this only happened during the actual gameplay - I watched the intro and briefing video OK.



Error occured on Thursday, November 29, 2012 at 21:20:51.

Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" 
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
Distributor: wz2100.net
Compiled on: Oct  8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:16:14 2012

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1

Misc Data:
[21:16:16]Video Mode 1366 x 768 (fullscreen)
[21:16:16]OpenGL Vendor: Intel
[21:16:16]OpenGL Renderer: Intel(R) HD Graphics Family
[21:16:16]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:16:16]GLEW Version: 1.7.0
[21:16:16]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
[21:16:16]OpenAL Device Name: DirectSound Default
[21:16:16]OpenAL Vendor: OpenAL Community
[21:16:16]OpenAL Version: 1.1 ALSOFT 1.13
[21:16:16]OpenAL Renderer: OpenAL Soft
[21:16:16]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[21:16:16]Using Backend: SDL
[21:16:16]Using language: System locale
[21:17:38]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 0782b6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:16:14: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_211614.txt debug file

Registers:
eax=00000001 ebx=62b3b710 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584
eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00210202

Call stack:


-------------------

Error occured on Thursday, November 29, 2012 at 21:25:50.

Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" 
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
Distributor: wz2100.net
Compiled on: Oct  8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:21:26 2012

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1

Misc Data:
[21:21:27]Video Mode 1366 x 768 (fullscreen)
[21:21:28]OpenGL Vendor: Intel
[21:21:28]OpenGL Renderer: Intel(R) HD Graphics Family
[21:21:28]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:21:28]GLEW Version: 1.7.0
[21:21:28]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
[21:21:28]OpenAL Device Name: DirectSound Default
[21:21:28]OpenAL Vendor: OpenAL Community
[21:21:28]OpenAL Version: 1.1 ALSOFT 1.13
[21:21:28]OpenAL Renderer: OpenAL Soft
[21:21:28]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[21:21:28]Using Backend: SDL
[21:21:28]Using language: System locale
[21:22:19]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 0782b6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:21:26: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212126.txt debug file

Registers:
eax=00000001 ebx=622eadb0 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584
eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00210202

Call stack:


-------------------

Error occured on Thursday, November 29, 2012 at 21:31:13.

Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" 
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
Distributor: wz2100.net
Compiled on: Oct  8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:25:59 2012

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1

Misc Data:
[21:26:00]Video Mode 1366 x 768 (fullscreen)
[21:26:00]OpenGL Vendor: Intel
[21:26:00]OpenGL Renderer: Intel(R) HD Graphics Family
[21:26:00]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:26:00]GLEW Version: 1.7.0
[21:26:00]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
[21:26:00]OpenAL Device Name: DirectSound Default
[21:26:00]OpenAL Vendor: OpenAL Community
[21:26:00]OpenAL Version: 1.1 ALSOFT 1.13
[21:26:00]OpenAL Renderer: OpenAL Soft
[21:26:00]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[21:26:00]Using Backend: SDL
[21:26:00]Using language: System locale
[21:27:41]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 078db6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:25:59: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212559.txt debug file

Registers:
eax=00000001 ebx=63546670 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584
eip=078db6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00210202

Call stack:


-------------------

Error occured on Thursday, November 29, 2012 at 21:32:51.

Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" 
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
Distributor: wz2100.net
Compiled on: Oct  8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:32:45 2012

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1

Misc Data:
[21:32:46]Video Mode 1366 x 768 (fullscreen)
[21:32:46]OpenGL Vendor: Intel
[21:32:46]OpenGL Renderer: Intel(R) HD Graphics Family
[21:32:46]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:32:46]GLEW Version: 1.7.0
[21:32:46]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
[21:32:46]OpenAL Device Name: DirectSound Default
[21:32:46]OpenAL Vendor: OpenAL Community
[21:32:46]OpenAL Version: 1.1 ALSOFT 1.13
[21:32:46]OpenAL Renderer: OpenAL Soft
[21:32:46]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[21:32:46]Using Backend: SDL
[21:32:46]Using language: System locale


C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 1002d5e4 in module C:\Windows\system32\ig4icd32.dll Writing to location 00000080.

Log message: info    |09:32:45: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_213245.txt debug file

Registers:
eax=0028f4b8 ebx=00000078 ecx=00000007 edx=00000080 esi=0028f4b8 edi=00000080
eip=1002d5e4 esp=0028f350 ebp=0028f360 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00210202

Call stack:
1002D5E4  C:\Windows\system32\ig4icd32.dll:1002D5E4


-------------------

Error occured on Thursday, November 29, 2012 at 21:52:11.

Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" 
Version: Version SDL-3.1 rc3 (modified locally) - Built Oct  8 2012
Distributor: wz2100.net
Compiled on: Oct  8 2012 15:27:25
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Nov 29 21:48:28 2012

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1

Misc Data:
[21:48:29]Video Mode 1366 x 768 (fullscreen)
[21:48:29]OpenGL Vendor: Intel
[21:48:29]OpenGL Renderer: Intel(R) HD Graphics Family
[21:48:29]OpenGL Version: 3.1.0 - Build 8.15.10.2418
[21:48:29]GLEW Version: 1.7.0
[21:48:29]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2418
[21:48:29]OpenAL Device Name: DirectSound Default
[21:48:29]OpenAL Vendor: OpenAL Community
[21:48:29]OpenAL Version: 1.1 ALSOFT 1.13
[21:48:29]OpenAL Renderer: OpenAL Soft
[21:48:29]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[21:48:29]Using Backend: SDL
[21:48:29]Using language: System locale
[21:48:45]Current Level/map is CAM_1A


C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 0795b6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:48:28: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_214828.txt debug file

Registers:
eax=00000001 ebx=66333ba0 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584
eip=0795b6c9 esp=0028e734 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00210202

Call stack:

Issue migrated from trac:3813 at 2022-04-16 10:44:02 -0700

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vexed changed status from new to closed

@wzdev-ci
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vexed changed resolution from `` to external

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vexed changed blocking which not transferred by tractive

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vexed changed blockedby which not transferred by tractive

@wzdev-ci
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vexed commented


All your crashes are in ig4icd32.dll
That is your intel video drivers.
Please report these bugs to intel, and perhaps one of these decades they will fix it.

Thanks for your report.
Closing as external issue.

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