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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
Steps to reproduce: start any skirmish game (even with Nexus AIs only), evaluate getDroidLimit() in jsdebug, it'll say 150. Then save the game, close it, load again, run getDroidLimit() again, it'll say 32767.
A javascript AI seems to be actually capable of producing 32767 units after saving/loading.
Issue migrated from trac:3927 at 2022-04-16 10:51:49 -0700
The text was updated successfully, but these errors were encountered:
resolution_fixed
type_bug
| by NoQSteps to reproduce: start any skirmish game (even with Nexus AIs only), evaluate getDroidLimit() in jsdebug, it'll say 150. Then save the game, close it, load again, run getDroidLimit() again, it'll say 32767.
A javascript AI seems to be actually capable of producing 32767 units after saving/loading.
Issue migrated from trac:3927 at 2022-04-16 10:51:49 -0700
The text was updated successfully, but these errors were encountered: