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Desync #4083

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wzdev-ci opened this issue Sep 29, 2013 · 17 comments
Closed

Desync #4083

wzdev-ci opened this issue Sep 29, 2013 · 17 comments

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resolution_duplicate type_bug | by Timilian


http://forums.wz2100.net/viewtopic.php?f=6&t=11261


Issue migrated from trac:4083 at 2022-04-16 11:35:20 -0700

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wzdev-ci commented Oct 2, 2013

anonymous commented


we tested the new build

warzone2100-master-20131001-230714-2b70a2b.exe

and determined that desynchronization causes the production of any initial equipment. This may be one of the cyborgs or construction truck. If you change the characteristics of transport in the menu to create a new technology (the change of the body or chassis), the production does not cause de-synchronization.

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wzdev-ci commented Oct 3, 2013

Timilian uploaded file desync_20131002-223840-7745485.7z (21.0 KiB)

desync_20131002-223840-7745485

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wzdev-ci commented Oct 8, 2013

vexed changed blocking which not transferred by tractive

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wzdev-ci commented Oct 8, 2013

vexed changed blockedby which not transferred by tractive

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wzdev-ci commented Oct 8, 2013

vexed commented


Need a way to replicate this, so we can fix it.

Upload the same map, and anything else special you might have been running, and if possible a way for us to duplicate it.

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Timilian commented


Sorry, I do not understand what you mean. What we need to do to help you fix a bug? Too difficult to understand what you have written through Google translator.

The problem is out of sync on all maps. We tested the last master build on October 9. Standard maps also cause de-synchronization.

We rebooted the PC and run only Warzone2100 without any modifications. Dissynchronization causes the production of trucks or cyborgs.

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vexed commented


I mean, we just need a way to replicate this issue, so it can get fixed.

If it doesn't do that with one of warzone's shipped maps, and AI, then it don't seem like a warzone issue, and instead it is a issue with either a map or AI or...

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tima commented


I think this problem occurs because of the bit operating systems or different versions. I know how you can replicate it. Watch the video that I made. All operations are carried out in the third PC and illustrate the problem out of sync.

http://www.youtube.com/watch?v=4gJLJdF4g-U

Out of sync in the game takes place between Windows 7 (64bit) and WindowsXP SP3 (32bit). Using a clean build, with no mods, no add-ons, without maps, we de-synchronization. Repeat this experience and you also get a desync. It does not matter whether it is a virtual machine or a normal PC.

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tima commented


New desync. We did not build cyborgs and removed the truck at the beginning of the game. Desync occurred at the end of the game. Logs are attached.

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tima uploaded file desync_18-10-2013.zip (237.7 KiB)

Log on 6 comments

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zaaak commented


If it can be of any help, the last working version (which doesn't show this desync) in mp is, for me, build bfb47ff (2013-05-09). Next version (af168106) is affected by this bug.

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wzdev-ci commented Nov 6, 2013

tima changed _comment0 which not transferred by tractive

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wzdev-ci commented Nov 6, 2013

tima commented


We tested the game on other computers. The test showed that the out-of-sync happens regardless of the operating system (Microsoft).

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tima uploaded file desync-master-20131214-174742-fc9a2a4.zip (455.7 KiB)

New Desync of master-20131214-174742-fc9a2a4

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vexed changed status from new to closed

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vexed changed resolution from `` to duplicate

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vexed commented


Merging tickets.
See the master "sync" issue ticket of #4271.

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