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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.

hitbox for cyborgs is too small to be of use #4157

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wzdev-ci opened this issue Dec 24, 2013 · 9 comments
Closed

hitbox for cyborgs is too small to be of use #4157

wzdev-ci opened this issue Dec 24, 2013 · 9 comments

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resolution_fixed type_bug | by clueless


it is impossible to select 1 cyborg unit without doing a box around that unit.
this is highly annoying!


Issue migrated from trac:4157 at 2022-04-16 11:40:29 -0700

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wzdev-ci commented Aug 2, 2015

klasskill commented


the higher the resolution the worse it gets, it is like a 1x1 pixel box at 2k!

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klasskill commented


it is impossible to use a UHD monitor and select 1 cyborg!
how about scale the box to the resolution?

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vexed changed blocking which not transferred by tractive

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vexed changed blockedby which not transferred by tractive

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vexed commented


I don't think that would work, since the unit would need to be scaled as well.

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Cyp <cyp@...> changed status from new to closed

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Cyp <cyp@...> changed owner from `` to Cyp <cyp@wz2100.net>

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Cyp <cyp@...> changed resolution from `` to fixed

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Cyp <cyp@...> committed [07]


In Warzone2100/warzone2100@07e3336:

#CommitTicketReference repository="" revision="07e33362d4ee5d9c4b1d9f3ccd63ecc88f73d93b"
Fix droid bounding boxes at all resolutions.

Not sure why this works, but fixes #4157.

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