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Half-Track Sound Not Working #4181

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wzdev-ci opened this issue Feb 14, 2014 · 9 comments
Closed

Half-Track Sound Not Working #4181

wzdev-ci opened this issue Feb 14, 2014 · 9 comments

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resolution_fixed type_bug | by shakezilla666


Simply put, no matter what tank arrangement, as long as it's a half track, there is no movement sound whatsoever.


Issue migrated from trac:4181 at 2022-04-16 11:42:08 -0700

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Ginger88895 changed _comment0 which not transferred by tractive

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Ginger88895 commented


Yes, i think there's no sfx for half track. You can upload your own and as a patch :)

EDIT:
propulsionsound.ini
; Section headers in brackets [...] is system ID of propulsionsounds items. This IDs should be unique.
; szIdle Ogg file
; szStart Ogg file
; szShutDown Ogg file
; szHiss Ogg file
; szMoveOff Ogg file
; szMove Ogg file

[Wheeled]
szStart = con-move-off.ogg
szIdle = -1
szMoveOff = -1
szMove = con-move.ogg
szHiss = -1
szShutDown = con-shut-down.ogg

[Tracked]
szStart = -1
szIdle = -1
szMoveOff = -1
szMove = tread.ogg
szHiss = -1
szShutDown = -1

[Hover]
szStart = hovstart.ogg
szIdle = -1
szMoveOff = -1
szMove = hovmove.ogg
szHiss = -1
szShutDown = hovstop.ogg

[Lift]
szStart = vtoloff.ogg
szIdle = -1
szMoveOff = -1
szMove = vtol-move.ogg
szHiss = -1
szShutDown = vtolland.ogg

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NoQ commented


Or re-use an existing effect.
Hmm, i don't see if it was lost, rather never been there.

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Ginger88895 commented


re-use track sfx?
i think mixing track and wheel and lower the volume could work :P

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Berserk Cyborg changed status from new to closed

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Berserk Cyborg changed resolution from `` to fixed

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Berserk Cyborg changed blocking which not transferred by tractive

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Berserk Cyborg changed blockedby which not transferred by tractive

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Berserk Cyborg commented


Done in Warzone2100/warzone2100#870

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