Structure height is not taken into account for mouse clicks #4273
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klasskill commented I have run into this as well it gets worse the higher the resolution you go |
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Cyp changed blocking which not transferred by tractive |
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Cyp commented Oh, this is probably the same as #4157, fixed in 07e33362d4ee5d9c4b1d9f3ccd63ecc88f73d93b. |
beauxq uploaded file |
beauxq uploaded file |
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beauxq commented Just tested in version 3.2.1 |
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Cyp commented Ah, I see. A tree is a kind of building, but the height is ignored/zero when clicking. |
Berserk Cyborg commented Maybe because mouseTarget() only checks for an occupied tile? The top of a structure/feature, at the default camera angle, could be a tile or two away from the foundation of the object. This can best be seen with a tall structure with a base plate (HQ).
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resolution_
type_bug
| by beauxqThe position required to put the mouse cursor for actions is not where most players would expect it to be.
If you put the mouse cursor over the image of an object that can be attacked, you don't get the attack mouse cursor.
This problem is not as bad at higher camera angles, but is really bad at lower camera angles.
(The normal PrtSc screenshot doesn't show the mouse cursor, so I pointed a camera at the computer screen.)
Issue migrated from trac:4273 at 2022-04-16 11:48:59 -0700
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