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Access Violation Leading to Game Crash #4408

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wzdev-ci opened this issue May 20, 2016 · 7 comments
Closed

Access Violation Leading to Game Crash #4408

wzdev-ci opened this issue May 20, 2016 · 7 comments

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@wzdev-ci
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resolution_Needs reevaluating for current version (3.2.3) type_bug | by Moonlit Shadow


I was not able to take a screenshot and I do not have a savegame file to upload.

All I have is the crash report.


Issue migrated from trac:4408 at 2022-04-16 11:58:19 -0700

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Moonlit Shadow uploaded file Warzone2100.RPT (5.6 KiB)

Error Report File

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Cyp changed blocking which not transferred by tractive

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Cyp changed blockedby which not transferred by tractive

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Cyp commented


Looks like droidUpdate is called on a dead pointer (or the droid was clobbered). Whatever it is now, it's not a droid anymore.

From the .RPT:

error   |10:41:14: [callFunction:112] 0 : <anonymous>()@multiplay/skirmish/nullbot-main.js.inc:580
info    |10:41:14: [callFunction:115] Uncaught exception calling function "callUpdateEnemyInfo" at line 580: undefined
info    |10:41:14: [callFunction:115] Assert in Warzone: qtscript.cpp:115 (false), last script event: 'N/A'
error   |10:41:14: [callFunction:112] 0 : <anonymous>()@multiplay/skirmish/nullbot-main.js.inc:580
info    |10:41:14: [callFunction:115] Uncaught exception calling function "attackStuff" at line 580: undefined
info    |10:41:14: [callFunction:115] Assert in Warzone: qtscript.cpp:115 (false), last script event: 'N/A'
info    |10:41:15: [droidUpdate:3697] CHECK_DROID: Not droid (type 2070348156)
info    |10:41:15: [droidUpdate:3697] Assert in Warzone: droid.cpp:743 (droid->type == OBJ_DROID), last script event: 'N/A'
info    |10:41:15: [droidUpdate:3698] CHECK_DROID: Bad number of droid weapons 7758848

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Cyp changed status from new to closed

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Cyp changed resolution from `` to Needs reevaluating for current version (3.2.0)

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Cyp commented


Some use after free bugs should be fixed in 3.2.0, so hopefully this was fixed too. Does it still happen in 3.2.0?

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