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Weapon rate of fire upgrades not taking effect on burst-fire weapons #4411

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wzdev-ci opened this issue May 28, 2016 · 5 comments
Closed

Weapon rate of fire upgrades not taking effect on burst-fire weapons #4411

wzdev-ci opened this issue May 28, 2016 · 5 comments

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@wzdev-ci
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resolution_fixed type_bug | by Black Project


Since 3.2.0 Beta 1, rate of fire upgrades does not take effect on burst-fire weapons.

On the list below, the weapons affected by this issue:

Stormbringer AA Laser
Scourge Missile
VTOL Scourge Missile
Avenger SAM
Vindicator SAM
Seraph Missile Array
Archangel Missile
Missile Fortress
Lancer
VTOL Lancer
Tank Killer
VTOL Tank Killer
Mini-Rocket Array
Ripple Rocket
Sunburst AA
VTOL Sunburst AA
Heavy Rocket Bastion

A fix which squashes this issue is included with the ticket.


Issue migrated from trac:4411 at 2022-04-16 11:58:30 -0700

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Black Project uploaded file research.json (262.5 KiB)

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Per Inge Mathisen <per.mathisen@...> changed status from new to closed

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Per Inge Mathisen <per.mathisen@...> changed owner from `` to Per Inge Mathisen <per.mathisen@gmail.com>

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Per Inge Mathisen <per.mathisen@...> changed resolution from `` to fixed

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Per Inge Mathisen <per.mathisen@...> committed [9498600700129]


In Warzone2100/warzone2100@9498600:

#CommitTicketReference repository="" revision="9498600700129d69d3633adecef76ea1a4de33c0"
Weapon rate of fire upgrades did not take effect on burst-fire weapons.

Regression compared to 3.1, where firepause was reused for reloadtime.
Fix for multiplayer by Black Project.

Fixes #4411

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