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Crash after pan? after running for a couple minutes? #4414

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wzdev-ci opened this issue Jun 1, 2016 · 21 comments
Closed

Crash after pan? after running for a couple minutes? #4414

wzdev-ci opened this issue Jun 1, 2016 · 21 comments

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@wzdev-ci
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wzdev-ci commented Jun 1, 2016

resolution_external type_bug | by effigy


I've tried disabling shadows, but I'm experiencing the following crash. I've been attempting to play the Back to Basics challenge. I send the starting trucks to the middle, que 3 new trucks, start res in each lab, the first truck is produce, it's ordered to building a power gen. Sometimes the generator construction is started, sometimes not:

-------------------

Error occured on Tuesday, May 24, 2016 at 21:22:30.

Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe" 
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Tue May 24 21:21:39 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:21:40]Video Mode 800 x 600 (window)
[21:21:40]OpenGL Vendor: NVIDIA Corporation
[21:21:40]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:21:40]OpenGL Version: 3.3.0
[21:21:40]GLEW Version: 1.12.0
[21:21:40]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:21:41]OpenAL Device Name: OpenAL Soft
[21:21:41]OpenAL Vendor: OpenAL Community
[21:21:41]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:21:41]OpenAL Renderer: OpenAL Soft
[21:21:41]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:21:41]Using Backend: SDL
[21:21:41]Using language: System locale
[21:22:19]Current Level/map is Sk-HighGround


C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.

Log message: info    |09:21:39: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0524_212139.txt debug file
Log message: error   |09:22:30: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.

Registers:
eax=00000000 ebx=0e510020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028aba8
eip=00020092 esp=0028ab24 ebp=00008250 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202

Call stack:
00020092
6985BADC  C:\Windows\system32\nvoglv32.DLL:6985BADC
6985BC26  C:\Windows\system32\nvoglv32.DLL:6985BC26
6985BBD5  C:\Windows\system32\nvoglv32.DLL:6985BBD5
691F674C  C:\Windows\system32\nvoglv32.DLL:691F674C
69AD766A  C:\Windows\system32\nvoglv32.DLL:69AD766A  DrvPresentBuffers
69A6D3F1  C:\Windows\system32\nvoglv32.DLL:69A6D3F1  DrvPresentBuffers
69A6D7F4  C:\Windows\system32\nvoglv32.DLL:69A6D7F4  DrvPresentBuffers
69A6DC5D  C:\Windows\system32\nvoglv32.DLL:69A6DC5D  DrvPresentBuffers
69AD72FA  C:\Windows\system32\nvoglv32.DLL:69AD72FA  DrvPresentBuffers
69ADE5D9  C:\Windows\system32\nvoglv32.DLL:69ADE5D9  DrvPresentBuffers
691D277B  C:\Windows\system32\nvoglv32.DLL:691D277B
691D22E9  C:\Windows\system32\nvoglv32.DLL:691D22E9
69307CFB  C:\Windows\system32\nvoglv32.DLL:69307CFB
69ADB815  C:\Windows\system32\nvoglv32.DLL:69ADB815  DrvPresentBuffers
69BA12F6  C:\Windows\system32\nvoglv32.DLL:69BA12F6  DrvPresentBuffers
69B7867F  C:\Windows\system32\nvoglv32.DLL:69B7867F  DrvPresentBuffers


-------------------

Error occured on Tuesday, May 24, 2016 at 21:24:34.

Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe" 
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Tue May 24 21:23:55 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:23:56]Video Mode 800 x 600 (window)
[21:23:56]OpenGL Vendor: NVIDIA Corporation
[21:23:56]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:23:56]OpenGL Version: 3.3.0
[21:23:56]GLEW Version: 1.12.0
[21:23:56]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:23:58]OpenAL Device Name: OpenAL Soft
[21:23:58]OpenAL Vendor: OpenAL Community
[21:23:58]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:23:58]OpenAL Renderer: OpenAL Soft
[21:23:58]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:23:58]Using Backend: SDL
[21:23:58]Using language: System locale
[21:24:12]Current Level/map is Sk-HighGround


C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.

Log message: info    |09:23:55: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0524_212355.txt debug file
Log message: error   |09:24:34: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.

Registers:
eax=00000000 ebx=0fb70020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028a854
eip=00020092 esp=0028a7d0 ebp=00008250 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010212

Call stack:
00020092
0D82BADC  C:\Windows\system32\nvoglv32.DLL:0D82BADC
0D82BC26  C:\Windows\system32\nvoglv32.DLL:0D82BC26
0D82BBD5  C:\Windows\system32\nvoglv32.DLL:0D82BBD5
0D1C674C  C:\Windows\system32\nvoglv32.DLL:0D1C674C
0DAA766A  C:\Windows\system32\nvoglv32.DLL:0DAA766A  DrvPresentBuffers
0DA3D3F1  C:\Windows\system32\nvoglv32.DLL:0DA3D3F1  DrvPresentBuffers
0DA3D7F4  C:\Windows\system32\nvoglv32.DLL:0DA3D7F4  DrvPresentBuffers
0DA3DC5D  C:\Windows\system32\nvoglv32.DLL:0DA3DC5D  DrvPresentBuffers
0DAA72FA  C:\Windows\system32\nvoglv32.DLL:0DAA72FA  DrvPresentBuffers
0DAAE5D9  C:\Windows\system32\nvoglv32.DLL:0DAAE5D9  DrvPresentBuffers
0D1A277B  C:\Windows\system32\nvoglv32.DLL:0D1A277B
0D1A22E9  C:\Windows\system32\nvoglv32.DLL:0D1A22E9
0D2D7CFB  C:\Windows\system32\nvoglv32.DLL:0D2D7CFB
0DAAB815  C:\Windows\system32\nvoglv32.DLL:0DAAB815  DrvPresentBuffers
0DB91C98  C:\Windows\system32\nvoglv32.DLL:0DB91C98  DrvPresentBuffers


-------------------

Error occured on Thursday, May 26, 2016 at 00:12:05.

Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe" 
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu May 26 00:09:56 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[00:09:56]Video Mode 800 x 600 (window)
[00:09:56]OpenGL Vendor: NVIDIA Corporation
[00:09:56]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[00:09:56]OpenGL Version: 3.3.0
[00:09:56]GLEW Version: 1.12.0
[00:09:56]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[00:09:57]OpenAL Device Name: OpenAL Soft
[00:09:57]OpenAL Vendor: OpenAL Community
[00:09:57]OpenAL Version: 1.1 ALSOFT 1.16.0
[00:09:57]OpenAL Renderer: OpenAL Soft
[00:09:57]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[00:09:57]Using Backend: SDL
[00:09:57]Using language: System locale
[00:11:45]Current Level/map is Sk-HighGround


C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.

Log message: info    |12:09:56: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0526_000956.txt debug file
Log message: error   |12:12:05: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.

Registers:
eax=00000000 ebx=0e3f0020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028a854
eip=00020092 esp=0028a7d0 ebp=00008250 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010212

Call stack:
00020092
68C7BADC  C:\Windows\system32\nvoglv32.DLL:68C7BADC
68C7BC26  C:\Windows\system32\nvoglv32.DLL:68C7BC26
68C7BBD5  C:\Windows\system32\nvoglv32.DLL:68C7BBD5
6861674C  C:\Windows\system32\nvoglv32.DLL:6861674C
68EF766A  C:\Windows\system32\nvoglv32.DLL:68EF766A  DrvPresentBuffers
68E8D3F1  C:\Windows\system32\nvoglv32.DLL:68E8D3F1  DrvPresentBuffers
68E8D7F4  C:\Windows\system32\nvoglv32.DLL:68E8D7F4  DrvPresentBuffers
68E8DC5D  C:\Windows\system32\nvoglv32.DLL:68E8DC5D  DrvPresentBuffers
68EF72FA  C:\Windows\system32\nvoglv32.DLL:68EF72FA  DrvPresentBuffers
68EFE5D9  C:\Windows\system32\nvoglv32.DLL:68EFE5D9  DrvPresentBuffers
685F277B  C:\Windows\system32\nvoglv32.DLL:685F277B
685F22E9  C:\Windows\system32\nvoglv32.DLL:685F22E9
68727CFB  C:\Windows\system32\nvoglv32.DLL:68727CFB
68EFB815  C:\Windows\system32\nvoglv32.DLL:68EFB815  DrvPresentBuffers
68FE1C98  C:\Windows\system32\nvoglv32.DLL:68FE1C98  DrvPresentBuffers


-------------------

Error occured on Wednesday, June 1, 2016 at 21:26:59.

Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe" 
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Jun 01 21:25:42 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:25:43]Video Mode 800 x 600 (window)
[21:25:43]OpenGL Vendor: NVIDIA Corporation
[21:25:43]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:25:43]OpenGL Version: 3.3.0
[21:25:43]GLEW Version: 1.12.0
[21:25:43]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:25:44]OpenAL Device Name: OpenAL Soft
[21:25:44]OpenAL Vendor: OpenAL Community
[21:25:44]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:25:44]OpenAL Renderer: OpenAL Soft
[21:25:44]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:25:44]Using Backend: SDL
[21:25:44]Using language: System locale
[21:26:22]Current Level/map is Sk-HighGround


C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.

Log message: info    |09:25:42: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0601_212542.txt debug file
Log message: error   |09:26:59: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.

Registers:
eax=00000000 ebx=0e410020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028aba4
eip=00020092 esp=0028ab20 ebp=00008250 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010212

Call stack:
00020092
5079BADC  C:\Windows\system32\nvoglv32.DLL:5079BADC
5079BC26  C:\Windows\system32\nvoglv32.DLL:5079BC26
5079BBD5  C:\Windows\system32\nvoglv32.DLL:5079BBD5
5013674C  C:\Windows\system32\nvoglv32.DLL:5013674C
50A1766A  C:\Windows\system32\nvoglv32.DLL:50A1766A  DrvPresentBuffers
509AD3F1  C:\Windows\system32\nvoglv32.DLL:509AD3F1  DrvPresentBuffers
509AD7F4  C:\Windows\system32\nvoglv32.DLL:509AD7F4  DrvPresentBuffers
509ADC5D  C:\Windows\system32\nvoglv32.DLL:509ADC5D  DrvPresentBuffers
50A172FA  C:\Windows\system32\nvoglv32.DLL:50A172FA  DrvPresentBuffers
50A1E5D9  C:\Windows\system32\nvoglv32.DLL:50A1E5D9  DrvPresentBuffers
5011277B  C:\Windows\system32\nvoglv32.DLL:5011277B
501122E9  C:\Windows\system32\nvoglv32.DLL:501122E9
50247CFB  C:\Windows\system32\nvoglv32.DLL:50247CFB
50A1B815  C:\Windows\system32\nvoglv32.DLL:50A1B815  DrvPresentBuffers
50B01C98  C:\Windows\system32\nvoglv32.DLL:50B01C98  DrvPresentBuffers


-------------------

Error occured on Wednesday, June 1, 2016 at 21:36:38.

Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta3\warzone2100.exe" 
Version: Version: 3.2.0 beta3, Built:May 29 2016
Distributor: wz2100.net
Compiled on: May 29 2016 00:01:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Jun 01 21:35:48 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:35:49]Video Mode 800 x 600 (window)
[21:35:49]OpenGL Vendor: NVIDIA Corporation
[21:35:49]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:35:49]OpenGL Version: 3.3.0
[21:35:49]GLEW Version: 1.12.0
[21:35:49]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:35:50]OpenAL Device Name: OpenAL Soft
[21:35:50]OpenAL Vendor: OpenAL Community
[21:35:50]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:35:50]OpenAL Renderer: OpenAL Soft
[21:35:50]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:35:50]Using Backend: SDL
[21:35:50]Using language: System locale
[21:36:02]Current Level/map is Sk-HighGround


C:\Program Files (x86)\Warzone 2100-3.2.0_beta3\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.

Log message: info    |09:35:48: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0601_213548.txt debug file
Log message: error   |09:36:38: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.

Registers:
eax=00000000 ebx=0e6e0020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028aba4
eip=00020092 esp=0028ab20 ebp=00008250 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010212

Call stack:
00020092
6947BADC  C:\Windows\system32\nvoglv32.DLL:6947BADC
6947BC26  C:\Windows\system32\nvoglv32.DLL:6947BC26
6947BBD5  C:\Windows\system32\nvoglv32.DLL:6947BBD5
68E1674C  C:\Windows\system32\nvoglv32.DLL:68E1674C
696F766A  C:\Windows\system32\nvoglv32.DLL:696F766A  DrvPresentBuffers
6968D3F1  C:\Windows\system32\nvoglv32.DLL:6968D3F1  DrvPresentBuffers
6968D7F4  C:\Windows\system32\nvoglv32.DLL:6968D7F4  DrvPresentBuffers
6968DC5D  C:\Windows\system32\nvoglv32.DLL:6968DC5D  DrvPresentBuffers
696F72FA  C:\Windows\system32\nvoglv32.DLL:696F72FA  DrvPresentBuffers
696FE5D9  C:\Windows\system32\nvoglv32.DLL:696FE5D9  DrvPresentBuffers
68DF277B  C:\Windows\system32\nvoglv32.DLL:68DF277B
68DF22E9  C:\Windows\system32\nvoglv32.DLL:68DF22E9
68F27CFB  C:\Windows\system32\nvoglv32.DLL:68F27CFB
696FB815  C:\Windows\system32\nvoglv32.DLL:696FB815  DrvPresentBuffers
697E1C98  C:\Windows\system32\nvoglv32.DLL:697E1C98  DrvPresentBuffers




Issue migrated from trac:4414 at 2022-04-16 11:58:41 -0700

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wzdev-ci commented Jun 1, 2016

effigy commented


I suppose my estimation of time was off in my initial post. The game crashes around the 1:00 mark.

Disabling colored cursors also did not help (beta3).

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Per changed blocking which not transferred by tractive

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Per changed blockedby which not transferred by tractive

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Per commented


Does this only happen with Back to Basics challenge?

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wzdev-ci commented Jul 8, 2016

effigy commented


I just gave Beta 4 a try. I'm not sure if it's the same crash, but the crash is less random. The moment I access the HUD menu there is a crash.

RPT: http://pastebin.com/9826UCwL

Config: http://pastebin.com/9NSEYjNi

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effigy commented


Release 3.2 RPT: http://pastebin.com/wrmr1fTr

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wzdev-ci commented Jul 27, 2016

effigy commented


Replying to Warzone2100/old-trac-import#4414 (comment:2):

Does this only happen with Back to Basics challenge?

No. It also happens with Skirmish. It's pretty consistent that the crash happens when I open the build or research menu.

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Per commented


Have you tried upgrading your graphics drivers? Because that is where it is crashing.

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effigy commented


Yes. I'm using the current driver for my NVidia card: 341.95

Are there any clues to suggest disabling or enabling an option in the NVidia control panel, or wz?

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stiv commented


Turning off compositing and other eye-candy has been known to help.

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Cyp commented


Someone just reported (as far as I understood) that increasing texture sizes from 512 → 1024 helped (in Options → Video Options → Texture size). That shouldn't be possible, but may be worth a try.

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effigy commented


Neither of those seemed to help. I guess it's time to start shopping for a new card. I didn't realize mine was so old.

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Cyp commented


Unusually(?) many have been reporting crashes on 3.2+, but since it works for the devs, it's hard to guess what to fix, and whether the game does anything wrong or not.

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alistar commented


friend can not play with this game version unless compile by vs2013 then he have no crashes.
the problem is broken compiler.

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wzdev-ci commented Sep 5, 2016

vexed commented


Replying to Warzone2100/old-trac-import#4414 (comment:10):

Neither of those seemed to help. I guess it's time to start shopping for a new card. I didn't realize mine was so old.

I highly doubt the card is at fault, something else must be up.
I tested on my AMD & Nvidia cards, and it seems to work OK, so, perhaps it is the drivers for that specific card?

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Berserk Cyborg changed _comment0 which not transferred by tractive

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Berserk Cyborg changed _comment1 which not transferred by tractive

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Berserk Cyborg commented


Marked #4676, #4662, #4610, #4579, #4591, #4577, #4576, #4609, #4533, #4478, #4477, #4601, #4558, #4728 as duplicates. All of which are very similar.

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wzdev-ci commented Apr 1, 2018

Berserk Cyborg changed status from new to closed

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wzdev-ci commented Apr 1, 2018

Berserk Cyborg changed resolution from `` to external

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wzdev-ci commented Apr 1, 2018

Berserk Cyborg commented


Driver issue. Maybe 5a898bd8f1a0c916811b266026173455bb87e1c8 and 82d6f22f3a2ed7bb21525cda709de26eb43beca1 helped.

@wzdev-ci wzdev-ci closed this as completed Apr 1, 2018
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