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3.2 crashes when loading the structure limit screen #4477

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wzdev-ci opened this issue Aug 12, 2016 · 6 comments
Closed

3.2 crashes when loading the structure limit screen #4477

wzdev-ci opened this issue Aug 12, 2016 · 6 comments

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@wzdev-ci
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resolution_duplicate type_bug | by MIH-XTC


All 3.2 releases (including betas) have always crashed for me when attempting to load the structure limit screen from the skirmish menu.

Error occured on Friday, August 12, 2016 at 17:32:40.

Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Fri Aug 12 17:30:45 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[17:30:45]Video Mode 1280 x 720 (window)
[17:30:45]OpenGL Vendor: NVIDIA Corporation
[17:30:45]OpenGL Renderer: GeForce GTX 560/PCIe/SSE2
[17:30:45]OpenGL Version: 4.5.0 NVIDIA 353.54
[17:30:45]GLEW Version: 1.12.0
[17:30:45]OpenGL GLSL Version : 4.50 NVIDIA
[17:30:50]OpenAL Device Name: OpenAL Soft
[17:30:50]OpenAL Vendor: OpenAL Community
[17:30:50]OpenAL Version: 1.1 ALSOFT 1.16.0
[17:30:50]OpenAL Renderer: OpenAL Soft
[17:30:50]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[17:30:50]Using Backend: SDL
[17:30:50]Using language: System locale

C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.

Log message: info |05:30:45: [realmain:1140] Using C:\Users\Anonymous\Documents\Warzone 2100 3.2\logs\WZlog-0812_173045.txt debug file
Log message: error |05:32:40: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.

Registers:
eax=00000000 ebx=0a916ccc ecx=00000000 edx=00000001 esi=00008246 edi=0f650000
eip=00020092 esp=0a916c48 ebp=00008250 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202

Call stack:
00020092
541322CC C:\WINDOWS\SYSTEM32\nvoglv32.DLL:541322CC
541323F6 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:541323F6
541323A5 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:541323A5
53A87DCC C:\WINDOWS\SYSTEM32\nvoglv32.DLL:53A87DCC
543E676B C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543E676B DrvPresentBuffers
543651D9 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543651D9 DrvPresentBuffers
54365410 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:54365410 DrvPresentBuffers
5436582D C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5436582D DrvPresentBuffers
543E6ED4 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543E6ED4 DrvPresentBuffers
543F4277 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543F4277 DrvPresentBuffers
53B733AF C:\WINDOWS\SYSTEM32\nvoglv32.DLL:53B733AF
543EE1DB C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543EE1DB DrvPresentBuffers
53BA6DD2 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:53BA6DD2

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... For quick reference of ivis_opengl/screen.cpp khr_callback():

static void khr_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
{
(void)userParam; // we pass in NULL here
(void)length; // length of message, buggy on some drivers, don't use
(void)id; // message id
140 debug(LOG_ERROR, "GL::%s(%s:%s) : %s", cbsource(source), cbtype(type), cbseverity(severity), message);
}

Log message: error |05:32:40: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.


Issue migrated from trac:4477 at 2022-04-16 12:34:59 -0700

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MIH-XTC uploaded file Warzone2100.RPT (179.5 KiB)

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Berserk Cyborg changed status from new to closed

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Berserk Cyborg changed resolution from `` to duplicate

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Berserk Cyborg changed blocking which not transferred by tractive

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Berserk Cyborg changed blockedby which not transferred by tractive

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Berserk Cyborg commented


Similar to #4414.

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