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Host Game crash - crash in sound driver #4564

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wzdev-ci opened this issue Mar 18, 2017 · 10 comments
Closed

Host Game crash - crash in sound driver #4564

wzdev-ci opened this issue Mar 18, 2017 · 10 comments

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resolution_fixed type_bug | by MeszarosTomi


I crash the host game and exit.


Issue migrated from trac:4564 at 2022-04-16 12:40:54 -0700

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MeszarosTomi uploaded file Warzone2100.RPT (5.0 KiB)

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MeszarosTomi uploaded file netplay-20170318_192507.log (1.3 KiB)

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MeszarosTomi uploaded file netplay-20170318_192323.log (1.5 KiB)

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Per changed blocking which not transferred by tractive

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Per changed blockedby which not transferred by tractive

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Per changed title from Host Game crash to Host Game crash - crash in sound driver

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Per Inge Mathisen <per.mathisen@...> changed status from new to closed

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Per Inge Mathisen <per.mathisen@...> changed owner from `` to Per Inge Mathisen <per.mathisen@gmail.com>

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Per Inge Mathisen <per.mathisen@...> changed resolution from `` to fixed

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Per Inge Mathisen <per.mathisen@...> committed [03]


In Warzone2100/warzone2100@03d494d:

#CommitTicketReference repository="" revision="03d494d36663e7d483eb2d5f8a498358d0cd64ed"
Fix race condition when writing to console from UPnP thread.

The console and text drawing code are _not_ thread-safe, and should
never be called from side threads!

Also fixes a less serious, non-thread related race condition that would
mean text got truncated too early because the global font was sometimes
wrong for counting pixels while truncating into console buffer.

Closes #4567
Closes #4564
Closes #4546
Actually fixes #4361 and reverts useless fix in that ticket.

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