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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
Too much bonus power -
Remembers to give bonus power for completing the mission faster -
reducing for 66%.
I got 10k for first 4-5 missions and can use my tanks as cannon fodder.
diff --git a/data/base/script/campaign/libcampaign.js b/data/base/script/campaign/libcampaign.js
index e150fd9..52f7ee8 100644
--- a/data/base/script/campaign/libcampaign.js
+++ b/data/base/script/campaign/libcampaign.js
@@ -2255,6 +2255,8 @@ function camNextLevel(nextLevel)
else if (difficulty === INSANE)
bonus = 105;
bonusTime = Math.round(bonusTime / 3);
camTrace("Bonus time", bonusTime);
setPowerModifier(bonus); // Bonus percentage for completing fast
extraPowerTime(bonusTime);
Issue migrated from trac:4634 at 2022-04-16 12:54:22 -0700
The text was updated successfully, but these errors were encountered:
This has changed a bit. Less power is given for hard and insane. Please try the newer revisions and feel free to open this ticket again if still too much power.
resolution_closed
type_bug
| by leanderCampain - hard difficulty
Too much bonus power -
Remembers to give bonus power for completing the mission faster -
reducing for 66%.
I got 10k for first 4-5 missions and can use my tanks as cannon fodder.
diff --git a/data/base/script/campaign/libcampaign.js b/data/base/script/campaign/libcampaign.js
index e150fd9..52f7ee8 100644
--- a/data/base/script/campaign/libcampaign.js
+++ b/data/base/script/campaign/libcampaign.js
@@ -2255,6 +2255,8 @@ function camNextLevel(nextLevel)
else if (difficulty === INSANE)
bonus = 105;
Issue migrated from trac:4634 at 2022-04-16 12:54:22 -0700
The text was updated successfully, but these errors were encountered: