Terrain lighting opposite of sun location #4749
Comments
Berg uploaded file |
Berg commented Also the_cybersphinx tracked the code spot down can this be changed to suit the truck shadows |
Berg commented It seems changing |
Forgon changed status from |
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Forgon changed blocking which not transferred by tractive |
Forgon changed blockedby which not transferred by tractive |
Forgon commented Unfortunately, I must close this ticket. It is a duplicate of ticket #4744. |
Berg commented This has more info leave it open |
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pastdue commented And here is a tentative patch: https://patch-diff.githubusercontent.com/raw/Warzone2100/warzone2100/pull/142.patch Testing and feedback is appreciated. |
Berserk Cyborg commented Looked through several maps and saw nothing immediately worrisome. Overall, nice job. The top of cliffs can look somewhat darker than normal, however, that existed before this patch anyway (the skirmish map Bloat(5p) shows it well). |
pastdue commented @BerSerK Cyborg: Yep, the only thing the patch modifies is the sun vector used for calculating terrain lighting / shadows. So any other terrain lighting / drawing behavior should be unchanged. Thanks for giving it a test! |
Berserk Cyborg changed priority from |
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Berserk Cyborg commented Merged. It recalculates lighting when changing the sun position so I see nothing wrong here. ec8a386f1e65246de3807f15ec510236dd652597 and c68a43790161e69abf5053ef21a9150b2d131ae2. |
resolution_fixed
type_patch (an actual patch, not a request for one)
| by Bergtake your pick on which is wrong trucks shadow or terrainb
Issue migrated from trac:4749 at 2022-04-16 13:03:26 -0700
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