Mod loading testing results: partially failed #4789
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andrvaut commented UPD master 0737d3a
video tests: |
terminator commented yeap we been tasting that. Also wanted to add that download progress doesn't displays for client. Well not all time at leaset. |
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Berserk Cyborg commented Fixed with 7d6210510ed6efc18694c352b00a66ebea1ccb5c. |
resolution_fixed
type_bug
| by terminatorwz2100 master aka wz2100 v3.3.0
we been testing hosting games with mods.
case 1: (Host with mod in "autoload" folder, player without mod)
-room is green in lobby & player able to join
-host can start game without clients has to download MOD
game start RESULT: failed
case 2: (Host without MOD, clients have the mod in "autoload" folder)
game start RESULT: Successful
case 3: (everyone Host & clients have mod in "autoload" folder)
game start RESULT: Successful
case 4: (Host with mod in "autoload" folder, clients have the mod in "mods\multiplay" folder)
game start RESULT: Successful
Issue migrated from trac:4789 at 2022-04-16 13:06:27 -0700
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