Multiplayer always Desync in master [2+2=5] #4807
Comments
pastdue changed blocking which not transferred by tractive |
pastdue changed blockedby which not transferred by tractive |
pastdue changed _comment0 which not transferred by tractive |
pastdue commented Excellent catch. Will dig into why it's happening. Just to confirm:
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pastdue commented @prot: Could you please try the latest master, and then apply this patch: And let me know whether it fixes this for you? (If it doesn't, fresh desync logs from both players would be appreciated.) |
Prot commented Yeah, first i try 4fddf373e321dbabd31a8ea9e89ed7c301e14514 - there is no problem, then b0ea637fee35246eeba5106fb986cb5873e69641 and problem appears. Now test lastest 013daaf4a789c006bf249581aa0c247810955109 has problem |
pastdue commented Please try again with latest master + this revised patch: |
Prot commented Thanks. Seems to be fixed. |
pastdue changed status from |
pastdue changed resolution from `` to |
pastdue commented Fixed by: cc7c912ee1755bf3a28bffc690d8992b511af242 |
resolution_fixed
type_bug
| by ProtHow to reproduce in 1 PC:
warzone2100 --configdir=wz1 &
warzone2100 --configdir=wz2 &
Or simple use two different PC's
Or watch video: https://www.youtube.com/watch?v=Y683YpuZDu4
This appers only after b0ea637fee35246eeba5106fb986cb5873e69641 patch.
The problem concerns only third-party maps.
Overall - multiplayer now unplayable.
Issue migrated from trac:4807 at 2022-04-16 13:07:31 -0700
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