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This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
Another visibility bug. This time loading a save game on a campaign mission with an ally on it shares the ally tile visibility with the player (but not the objects themselves).
I encountered something similar months ago and now I know that was due to alliances persisting across missions. At the moment all alliances are unset before loading the next mission in libcampaign.
Issue migrated from trac:4828 at 2022-04-16 13:08:46 -0700
The text was updated successfully, but these errors were encountered:
#CommitTicketReference repository="" revision="30aa2a9ddbc9b9bf17bf478b50ef8b35db287cf3"
Do not share ally vision when loading campaign saves.
More of a game configuation issue affecting alliancesSharedVision() here, which
has its own ticket.
Closes ticket 4828.
resolution_fixed
type_bug
| by Berserk CyborgAnother visibility bug. This time loading a save game on a campaign mission with an ally on it shares the ally tile visibility with the player (but not the objects themselves).
I encountered something similar months ago and now I know that was due to alliances persisting across missions. At the moment all alliances are unset before loading the next mission in libcampaign.
Issue migrated from trac:4828 at 2022-04-16 13:08:46 -0700
The text was updated successfully, but these errors were encountered: