when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly #4833
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Forgon uploaded file patch file created with |
Forgon uploaded file savegame for Gamma 1 which starts immediately after the first transporter drop |
Forgon uploaded file first drop of units by transporter in Gamma 1 after applying this patch |
Forgon edited the issue description |
Berserk Cyborg commented Mostly cyclone units would be an interesting situation too, lol. Your group composition would do fine. |
alfred007 changed _comment0 which not transferred by tractive |
alfred007 commented I don't understand why you want to add Cyclone units at all. The queue for the first VTOL attack from Nexus is 8 minutes. And even with insane difficulty you have more than |
Forgon changed _comment0 which not transferred by tractive |
Forgon commented Replying to Warzone2100/old-trac-import#4833 (comment:3):
And what if the player wants to play that mission differently? |
alfred007 commented Replying to Warzone2100/old-trac-import#4833 (comment:4):
I understand what you mean even that I don't think so that any player who has never played gamma mission before will start gamma mission directly from the menu. I think the best solution would be if the player could choose his own units. You could force him to choose a minimum of two trucks and the rest by his own choice. I have no programming knowledge so I can't imagine if this is possible and how difficult it would be. If you want to implement your suggestion I'm fine with that though I still stand to mine. |
Forgon commented Replying to Warzone2100/old-trac-import#4833 (comment:5):
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alfred007 commented Replying to Warzone2100/old-trac-import#4833 (comment:6):
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Forgon2100 <forgon2100@...> changed status from |
Forgon2100 <forgon2100@...> changed owner from `` to |
Forgon2100 <forgon2100@...> changed resolution from `` to |
Forgon2100 <forgon2100@...> committed [88] In Warzone2100/warzone2100@88f6d39:
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Forgon edited the issue description |
resolution_fixed
type_bug
| by ForgonCampaign mission Gamma 1 can be launched as part of a new Gamma campaign (either via 'Single Player->New Campaign->Gamma Campaign' in the main menu or with the commandline option '--game=CAM_3A') rather than by continuing the Beta campaign. In the former case, players will receive specific reinforcements, dropped by the transporter in batches of 10.
These units are described in the function 'sendPlayerTransporter()' at './data/base/script/campaign/cam3-a.js:99'. They differ only in their turrets, which must be one of the following types:
How many units of each type are to be produced for each transporter drop has varied since
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commit 08248b814dfcb40033e890d0250b4815b4d10bfd
Author: KJeff01 kjeff1997@gmail.com
Date: Wed May 31 00:24:41 2017 -0500
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The only requirement was that at least one truck had to be present.
This however changed, so that at least one unit of each type is required since
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commit cb19c7672fe915b95795e3af33c63c9d567faccc
Author: KJeff01 kjeff1997@gmail.com
Date: Thu Jun 1 20:58:40 2017 -0500
'
That means that for each of the 4 turret types, between 1 and 7 units can be dropped. Since Gamma 1 is a challenging mission, the composition of the initial drop can be decisive for its success or failure, especially when most of its units are trucks.
I therefore propose to instead always drop the following units:
Thus, every drop will look as in the attached picture [raw-attachment:gamma1_transporter_drop.png].
Issue migrated from trac:4833 at 2022-04-16 13:09:05 -0700
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