Ticket #523 (closed bug: fixed)
Crash on changing repaire unit from wheels to half tracks
| Reported by: | anonymous | Owned by: | |
|---|---|---|---|
| Priority: | blocker | Milestone: | unspecified |
| Component: | other | Version: | unspecified |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Operating System: | Microsoft Windows |
Description
While changing all units from wheels to half tracks wz crashes without any error if half tracks are selected for repaire unit. I could reproduce behaviour but not in every attempt.
Attachments
Change History
Changed 3 years ago by anonymous
- Attachment stderr.txt added
comment:2 Changed 3 years ago by Buginator
- Status changed from new to closed
- Resolution set to needinfo
- Milestone changed from 2.2 to 2.3
Will reopen when I get the requested info.
comment:3 in reply to: ↑ 1 Changed 3 years ago by Raffael Joliet <raffael.joliet@…>
Replying to Buginator:
What language are you playing the game?
I installed it in german but changed to english (by menu) because i assumed some special characters to cause problems first. Problem is the same
comment:5 Changed 3 years ago by Buginator
- Resolution changed from needinfo to fixed
(In [7486]) Check if the unit has weapons, before trying to see what weapons they have.
Fixes ticket:523
comment:6 Changed 3 years ago by Buginator
(In [7487]) Check if the unit has weapons, before trying to see what weapons they have.
Fixes ticket:523
comment:7 Changed 3 years ago by Buginator
(In [7488]) backport r7481-r7487
On certain mission types (limbo & expand) we still have valid map data that is saved in-between the sub missions, and the radarblip drawing code didn't filter things that are outside the current scroll limits of the map. -- Excise code of useless abort() & use ASSERT_OR_RETURN to prevent GIGO, and also fix miscellaneous issues of removing '\n', 'watermelon', and other things that made by eyes bug out.
*NOTE*, there should be no logic changes besides converting ASSERT() to ASSERT_OR_RETURN()!
-- Use ASSERT_OR_RETURN to prevent GIGO, and also fix miscellaneous issues of removing '\n', 'watermelon', and other things that made by eyes bug out.
*NOTE*, there should be no logic changes besides converting ASSERT() to ASSERT_OR_RETURN()!
-- Check if the unit has weapons, before trying to see what weapons they have.
Fixes ticket:523
fixes ticket:499

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