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Ticket #523 (closed bug: fixed)

Opened 3 years ago

Last modified 5 weeks ago

Crash on changing repaire unit from wheels to half tracks

Reported by: anonymous Owned by:
Priority: blocker Milestone: unspecified
Component: other Version: unspecified
Keywords: Cc:
Blocked By: Blocking:
Operating System: Microsoft Windows

Description

While changing all units from wheels to half tracks wz crashes without any error if half tracks are selected for repaire unit. I could reproduce behaviour but not in every attempt.

Attachments

stderr.txt (1.2 KB) - added by anonymous 3 years ago.
Error report
warzone2100.RPT (3.0 KB) - added by anonymous 3 years ago.
Call stack
savegame.7z (116.3 KB) - added by anonymous 3 years ago.
Savegame

Change History

Changed 3 years ago by anonymous

Error report

Changed 3 years ago by anonymous

Call stack

Changed 3 years ago by anonymous

Savegame

comment:1 follow-up: ↓ 3 Changed 3 years ago by Buginator

What language are you playing the game?

comment:2 Changed 3 years ago by Buginator

  • Status changed from new to closed
  • Resolution set to needinfo
  • Milestone changed from 2.2 to 2.3

Will reopen when I get the requested info.

comment:3 in reply to: ↑ 1 Changed 3 years ago by Raffael Joliet <raffael.joliet@…>

Replying to Buginator:

What language are you playing the game?

I installed it in german but changed to english (by menu) because i assumed some special characters to cause problems first. Problem is the same

comment:5 Changed 3 years ago by Buginator

  • Resolution changed from needinfo to fixed

(In [7486]) Check if the unit has weapons, before trying to see what weapons they have.

Fixes ticket:523

comment:4 Changed 3 years ago by Buginator

Thanks for the save game, I fixed the issue.

comment:6 Changed 3 years ago by Buginator

(In [7487]) Check if the unit has weapons, before trying to see what weapons they have.

Fixes ticket:523

comment:7 Changed 3 years ago by Buginator

(In [7488]) backport r7481-r7487

On certain mission types (limbo & expand) we still have valid map data that is saved in-between the sub missions, and the radarblip drawing code didn't filter things that are outside the current scroll limits of the map. -- Excise code of useless abort() & use ASSERT_OR_RETURN to prevent GIGO, and also fix miscellaneous issues of removing '\n', 'watermelon', and other things that made by eyes bug out.

*NOTE*, there should be no logic changes besides converting ASSERT() to ASSERT_OR_RETURN()!

-- Use ASSERT_OR_RETURN to prevent GIGO, and also fix miscellaneous issues of removing '\n', 'watermelon', and other things that made by eyes bug out.

*NOTE*, there should be no logic changes besides converting ASSERT() to ASSERT_OR_RETURN()!

-- Check if the unit has weapons, before trying to see what weapons they have.

Fixes ticket:523

fixes ticket:499

comment:8 Changed 5 weeks ago by cybersphinx

  • Milestone changed from 3.0 to unspecified

Milestone 3.0 deleted

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