crash: error |12:48:58: [moveDroidToBase] Invalid point count for path #738
Comments
stiv uploaded file crash dump |
Per commented Got a savegame that can reproduce it? |
Buginator commented Something was changed in the path finding code, and it is screwing things up. I was thinking it has to do with the other patch you did for the path finding recently. |
Per commented I haven't touched the path finding code recently. Which change do you have in mind? |
Buginator commented Replying to Warzone2100/old-trac-import#738 (comment:3):
My 'recent' means the last code changes you did, I guess it may also can be the 'orders' change as well. The units either get new orders, and the path list is empty, or the list gets empty by something. When I come back, I will try to narrow it down a bit more, since the above is only really a guess. |
nobby commented Here's a move.c:384 error and a savegame file that will reproduce it. I built the binary. To reproduce: Open 'Test14' savegame. System will crash.
|
nobby uploaded file Savegame that will produce move.c:384 crash |
nobby uploaded file Binary that produced the crash |
Per changed status from |
Per set resolution to |
Per commented (In [7916]) 2.2: Fix crash length overflow by capping path lengths to max 255 nodes. Closes #738 |
resolution_fixed
type_bug
| by stivLog message: error |12:48:58: [moveDroidToBase] Invalid point count for path
Log message: error |12:48:58: [moveDroidToBase] Assert in Warzone: move.c:384 (psDroid->sMove.numPoints > 0), last script event: '15 (CALL_DROID_DESTROYED)'
Issue migrated from trac:738 at 2022-04-15 19:01:44 -0700
The text was updated successfully, but these errors were encountered: