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Command turret AWAL in SP games #75

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wzdev-ci opened this issue Sep 21, 2008 · 11 comments
Closed

Command turret AWAL in SP games #75

wzdev-ci opened this issue Sep 21, 2008 · 11 comments

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@wzdev-ci
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resolution_fixed type_bug | by Buginator


I dunno why, but after we research the proper building, and research the command turret, it does NOT show up in the design GUI.

It works fine in MP/Skirmish games though.

I guess that points to a incorrect stats file or whatever?

researchIndex = 57 (when done researching, we enter with this value)

before:
pPlayerRes[researchIndex] # {currentPoints=0 ResearchStatus 1 possible=0 }

after :
pPlayerRes[researchIndex] # {currentPoints=0 ResearchStatus 4 possible=0 }

pResearch = 0x0338066c {ref=720953 pName=0x03634a38 "R-Comp-CommandTurret01" techCode=0 ...}

-		pResearch	0x0338066c {ref=720953 pName=0x03634a38 "R-Comp-CommandTurret01" techCode=0 ...}	research_stats *
		ref	720953	unsigned int
+		pName	0x03634a38 "R-Comp-CommandTurret01"	char *
		techCode	0	unsigned char
		subGroup	0	unsigned short
		researchPoints	1200	unsigned short
		researchPower	37	unsigned int
		keyTopic	0	unsigned char
		storeCount	0	unsigned char
		numPRRequired	1 '?'	unsigned char
+		pPRList	0x033afb52 "........"	unsigned short *
		numStructures	1 '?'	unsigned char
+		pStructList	0x033a22d2 "......."	unsigned short *
		numFunctions	0	unsigned char
+		pFunctionList	0x00000000	_function * *
		numRedStructs	0	unsigned char
+		pRedStructs	0x00000000 <Bad Ptr>	unsigned short *
		numRedArtefacts	0	unsigned char
+		pRedArtefacts	0x00000000	COMPONENT_STATS * *
		numStructResults	0	unsigned char
+		pStructureResults	0x00000000 <Bad Ptr>	unsigned short *
		numArteResults	1 '?'	unsigned char
+		pArtefactResults	0x033b35bc	COMPONENT_STATS * *
+		pReplacedArtefacts	0x01d5a10c	COMPONENT_STATS * *
+		pViewData	0x0361bb38 {pName=0x03615230 "RES_C_CT1" type=VIEW_RES numText='�' ...}	_viewdata *
		iconID	258	unsigned short
+		psStat	0x035dabd0 {ref=131073 pName=0x035dab68 "CommandBrain01" }	BASE_STATS *
+		pIMD	0x00000000 {texpage=??? sradius=??? radius=??? ...}	_iIMDShape *
+		pIMD2	0x00000000 {texpage=??? sradius=??? radius=??? ...}	_iIMDShape *

-		pResearch->pArtefactResults[inc]	0x035dabd0 {ref=131073 pName=0x035dab68 "CommandBrain01" buildPower=1 ...}	COMPONENT_STATS *
		ref	131073	unsigned int
+		pName	0x035dab68 "CommandBrain01"	char *
		buildPower	1	unsigned int
		buildPoints	1	unsigned int
		weight	1	unsigned int
		body	0	unsigned int
		designable	0	int
+		pIMD	0x00000000 {texpage=??? sradius=??? radius=??? ...}	_iIMDShape *

====================
apCompLists[player][type][compInc] 2 '?' unsigned char
(before 2= UNAVAILABLE)

apCompLists[player][type][compInc] 1 '?' unsigned char
(after 1 = AVAILABLE)

type == COMP_BRAIN (true)
cmdDroidAvailable(asBrainStats + compInc, player); <----does nothing

does : audio_QueueTrack(ID_SOUND_MAJOR_RESEARCH);

consoleMsg = 0x0013fa38 "Research completed: New Systems Turret Available for Design"

Including pics for your viewing enjoyment. :P


Issue migrated from trac:75 at 2022-04-15 17:42:30 -0700

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Buginator uploaded file wz2100_shot_026.jpg (75.9 KiB)

wz2100_shot_026.jpg

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Buginator uploaded file wz2100_shot_027.jpg (83.6 KiB)

wz2100_shot_027.jpg

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Buginator uploaded file wz2100_shot_028.jpg (77.6 KiB)

wz2100_shot_028.jpg

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Buginator uploaded file wz2100_shot_029.jpg (78.4 KiB)

wz2100_shot_029.jpg

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Buginator uploaded file wz2100_shot_030.jpg (78.7 KiB)

wz2100_shot_030.jpg

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Buginator uploaded file wz2100_shot_031.jpg (63.1 KiB)

wz2100_shot_031.jpg

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Buginator changed status from new to closed

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Buginator changed resolution from `` to fixed

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Buginator commented


Fixed in [6068]

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wzdev-ci commented May 8, 2010

Buginator removed milestone (was 2.2)

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wzdev-ci commented May 8, 2010

Buginator commented


Milestone 2.2 deleted

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