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New feature: Challenges #778
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Per uploaded file |
i-NoD commented Here is a C89 problem in challenge.c
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i-NoD commented Btw, power level must be from on of the defined values |
i-NoD commented On a second thought a simple switch will sufficiently resolve the issue: |
Per commented New patch. Changes:
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Per uploaded file |
XboxJosh commented If I can manage to compile warzone, I'd be happy to help with the HTML. |
i-NoD commented Per, the funny thing is that you've ALMOST completed #779... Meanwhile the latest change to iniparser lib simply ruined MSVC build process... I can't handle those errors myself :((( 1>------ Rebuild All started: Project: iniparser, Configuration: Debug Win32 ------ ...same errors on every function in this header... 1>c:\wzsvn\lib\iniparser\iniparser.c(234) : warning C4013: 'PHYSFS_printf' undefined; assuming extern returning int I do know that same header compiles OK in "map.c" file... |
i-NoD uploaded file MSVC project modified for this patch |
Per commented I don't understand the comments about and in #779 Will the attached patch fix your problems, or do I need to make more adjustments to the include order? I can just copy&paste that one definition from physfs_ext.h to avoid the whole problem. |
i-NoD commented I apology for talking in riddles... Returning to the matter at hand: I think that coping the definition and returning the <physfs.h> would be a good solution. And could you please wrap those stdbool and stdint headers in iniparser.c for non-Win usage? challenge_msvc_prj.patch is for use with this ticket "New feature: Challenges" - |
Zarel commented What's this about HTML? I don't see any HTML... |
XboxJosh commented Last item on the TODO list, Autogenerate an HTML report |
BlueMaxima commented Sweet idea, I just don't have WZ compiling on my PC yet :( |
Per commented New patch, unless someone finds bugs in it, it is the final version before this feature is committed. Changes:
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Per uploaded file |
i-NoD commented Um.. I've solved the issue with iniparser project ( no magic as always :( ), so can you please update it one more time? |
i-NoD uploaded file |
Per changed status from |
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Per commented (In [7954]) This patch adds the beginnings of a "Challenge" single player game mode. It |
cybersphinx changed milestone from |
cybersphinx commented Milestone 3.0 deleted |
keyword_Challenge_GUI
resolution_fixed
type_patch (an actual patch, not a request for one)
| by PerThis patch adds the beginnings of a "Challenge" single player game mode. It adds fixed game setups with a running timer, which becomes a game score. The faster you can finish the challenge, the better the score. However, if you have been unable to finish the challenge, then the higher the score is better (you survived it longer)!
Challenges are setup in INI files in a challenges/ directory. See the sample challenge as an example of what options exist. Additional challenges can be added as mods.
TODO:
Need to display and store best scores for each challenge
somewhere.
Improve challenge GUI. Currently using a cloned load/save dialog for this.
Consider adding MP challenges as well.
Autogenerate an HTML battle report for easy pasting of your worthy accomplishments.
Feedback on this idea and implementation so far needed.
Issue migrated from trac:778 at 2022-04-15 19:04:47 -0700
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