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Ticket #79 (closed patch (an actual patch, not a request for one): fixed)

Opened 3 years ago

Last modified 21 months ago

Minor LasSat changes

Reported by: Zarel Owned by: EvilGuru
Priority: normal Milestone:
Component: Data: Stats Version: git/master
Keywords: Cc:
Blocked By: Blocking:
Operating System: All/Non-Specific

Description

I've been meaning to change the LasSat for a while.

Here are two changes. One of them changes the hardcoded LasSat delay from 8 seconds to 4 seconds. The code mentions it's hardcoded to 8 seconds because the "Incoming Laser Satellite strike" message is 8 seconds. But it's actually 3 seconds. There's really no reason to make the player wait another 5 seconds, considering it's insignificant compared to the 8 minute reload time. All it does is frustrate the player (even moreso if the player has sound off).

The second change is to adjust the accuracy up to 100%. I figure if the player is going to be waiting 8 minutes, having it miss is going to be frustrating. It also doesn't make sense physically. A huge beam of energy engulfs a building, yet it takes zero damage?

Notice that this does not fix the "laser satellite does not damage droids" bug, which I haven't been able to track down yet.

Attachments

lassatchanges.patch (2.8 KB) - added by Zarel 3 years ago.

Change History

Changed 3 years ago by Zarel

comment:1 Changed 3 years ago by EvilGuru

  • Status changed from new to accepted
  • Owner set to EvilGuru

If no one has any objections I'll commit this patch to trunk on the eve of Monday the 29th September.

comment:2 Changed 3 years ago by EvilGuru

  • Status changed from accepted to closed
  • Resolution set to fixed

Committed in r6099.

comment:3 Changed 21 months ago by Buginator

  • Milestone 2.1 deleted

Milestone 2.1 deleted

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