Ticket #79 (closed patch (an actual patch, not a request for one): fixed)
Minor LasSat changes
| Reported by: | Zarel | Owned by: | EvilGuru |
|---|---|---|---|
| Priority: | normal | Milestone: | |
| Component: | Data: Stats | Version: | git/master |
| Keywords: | Cc: | ||
| Blocked By: | Blocking: | ||
| Operating System: | All/Non-Specific |
Description
I've been meaning to change the LasSat for a while.
Here are two changes. One of them changes the hardcoded LasSat delay from 8 seconds to 4 seconds. The code mentions it's hardcoded to 8 seconds because the "Incoming Laser Satellite strike" message is 8 seconds. But it's actually 3 seconds. There's really no reason to make the player wait another 5 seconds, considering it's insignificant compared to the 8 minute reload time. All it does is frustrate the player (even moreso if the player has sound off).
The second change is to adjust the accuracy up to 100%. I figure if the player is going to be waiting 8 minutes, having it miss is going to be frustrating. It also doesn't make sense physically. A huge beam of energy engulfs a building, yet it takes zero damage?
Notice that this does not fix the "laser satellite does not damage droids" bug, which I haven't been able to track down yet.
Attachments
Change History
comment:1 Changed 3 years ago by EvilGuru
- Status changed from new to accepted
- Owner set to EvilGuru
If no one has any objections I'll commit this patch to trunk on the eve of Monday the 29th September.
