Skip to content
This repository has been archived by the owner on Apr 17, 2022. It is now read-only.

crash #799

Closed
wzdev-ci opened this issue Aug 8, 2009 · 4 comments
Closed

crash #799

wzdev-ci opened this issue Aug 8, 2009 · 4 comments

Comments

@wzdev-ci
Copy link
Contributor

wzdev-ci commented Aug 8, 2009

resolution_Requesting more information about issue type_bug | by virus.ecks@...


crash when the game starts (after the video finishes if it's loaded)
game runs good
but when i click on "start campaign" it crashed
downloaded the videos thinking they caused the error but same problem

ran the game with command line "--debug all"

here is the log


wz      |01:13:13: [SDL_main] Using language: 
wz      |01:13:13: [initialize_ConfigDir] Write dir: C:\Documents and Settings\Administrator\My Documents\Warzone 2100 2.2\
wz      |01:13:13: [initialize_ConfigDir] Base dir: D:\Games\Warzone 2100\
wz      |01:13:13: [SDL_main] Warzone 2100 - Version 2.2.1
fog     |01:13:13: [war_SetFog] Visual fog turned OFF
fog     |01:13:13: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main    |01:13:13: [SDL_main] initializing
~
~
~
never   |01:13:25: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-6(545b806) not used
texture |01:13:25: [frontendShutdown] ### frontendShutdown
texture |01:13:25: [pie_TexShutDown] pie_TexShutDown successful - did free 33 texture pages
texture |01:13:25: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
wz      |01:13:25: [levLoadData] Loading level CAM_1A ((null), type 0)
wz      |01:13:25: [levLoadData] ** Data set found is CAM_1A type 2
wz      |01:13:25: [levLoadData] Setting base dataset to load: CAM_1
wz      |01:13:25: [rebuildSearchPath] Cleaning up
wz      |01:13:25: [rebuildSearchPath] *** Switching to campaign mods ***
info    |01:13:25: [rebuildSearchPath] * Failed to remove path D:\Games/data/\ again
info    |01:13:25: [rebuildSearchPath] * Failed to remove path D:\Games/share/warzone2100/\ again
wz      |01:13:25: [levLoadData] Calling stageOneInitialise!
wz      |01:13:25: [stageOneInitialise] ## stageOneInitalise
wz      |01:13:25: [radarInitVars] Resetting radar zoom to 1.000000
wz      |01:13:25: [radarSize] radar=(776,576) tex=(0,0) size=(0,0)
never   |01:13:25: [driveInitVars] driveInitVars: Driving
save    |01:13:25: [initMission] *** Init Mission ***
wz      |01:13:25: [levLoadData] Loading base dataset CAM_1
wz      |01:13:25: [levLoadData] Loading [directory: D:\Games\Warzone 2100\base.wz] wrf/vidmem.wrf ...
wz      |01:13:25: [resLoad] resLoad: loading [directory: D:\Games\Warzone 2100\base.wz] wrf/vidmem.wrf
wz      |01:13:25: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\base.wz] wrf/vidmem.wrf
never   |01:13:25: [res_parse] directory: images
never   |01:13:25: [res_parse] Current resource directory: images/
never   |01:13:25: [res_parse] file: IMGPAGE intfac0.png
never   |01:13:25: [loadingScreenCallback] loadingScreenCallback: pause 4592
never   |01:13:25: [res_parse] file: IMGPAGE intfac1.png
never   |01:13:25: [res_parse] file: IMGPAGE intfac2.png
never   |01:13:25: [res_parse] file: IMGPAGE intfac3.png
never   |01:13:25: [res_parse] file: IMGPAGE intfac4.png
never   |01:13:25: [res_parse] file: IMGPAGE intfac5.png
never   |01:13:25: [res_parse] file: IMG intfac.img
wz      |01:13:25: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\base.wz] images/intfac.img
texture |01:13:25: [LoadTextureFile] Load texture from resource cache: intfac0.png (256, 256)
texture |01:13:25: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |01:13:25: [pie_AddTexPage] pie_AddTexPage: intfac0.png page=1
texture |01:13:25: [LoadTextureFile] Load texture from resource cache: intfac1.png (256, 256)
texture |01:13:25: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |01:13:25: [pie_AddTexPage] pie_AddTexPage: intfac1.png page=2
texture |01:13:25: [LoadTextureFile] Load texture from resource cache: intfac2.png (256, 256)
texture |01:13:25: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |01:13:25: [pie_AddTexPage] pie_AddTexPage: intfac2.png page=3
texture |01:13:25: [LoadTextureFile] Load texture from resource cache: intfac3.png (256, 256)
texture |01:13:25: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |01:13:25: [pie_AddTexPage] pie_AddTexPage: intfac3.png page=4
texture |01:13:25: [LoadTextureFile] Load texture from resource cache: intfac4.png (256, 256)
texture |01:13:25: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |01:13:25: [pie_AddTexPage] pie_AddTexPage: intfac4.png page=5
texture |01:13:25: [LoadTextureFile] Load texture from resource cache: intfac5.png (256, 256)
texture |01:13:25: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |01:13:25: [pie_AddTexPage] pie_AddTexPage: intfac5.png page=6
never   |01:13:25: [res_parse] directory: texpages
never   |01:13:25: [res_parse] Current resource directory: texpages/
never   |01:13:25: [res_parse] file: TERTILES tertilesc1hw
texture |01:13:25: [texLoad] Downgrading texture quality to 64 due to user setting 32
texture |01:13:25: [texLoad] Downgrading texture quality to 32 due to user setting 32
wz      |01:13:25: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\base.wz] texpages/tertilesc1hw.radar


that's it .. no spescific error message or crash ..


Issue migrated from trac:799 at 2022-04-15 19:06:03 -0700

@wzdev-ci
Copy link
Contributor Author

wzdev-ci commented Aug 8, 2009

cybersphinx commented


There should be a crashdump file somewhere, warzone2100.rpt. Can you attach that?

@wzdev-ci
Copy link
Contributor Author

cybersphinx changed status from new to closed

@wzdev-ci
Copy link
Contributor Author

cybersphinx set resolution to needinfo

@wzdev-ci
Copy link
Contributor Author

cybersphinx commented


Please attach the crashdump file (warzone2100.rpt in the directory you installed Warzone into), without that we can't do anything.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant