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Commander Turret Price Misdisplayed #871

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wzdev-ci opened this issue Sep 1, 2009 · 5 comments
Closed

Commander Turret Price Misdisplayed #871

wzdev-ci opened this issue Sep 1, 2009 · 5 comments

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@wzdev-ci
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wzdev-ci commented Sep 1, 2009

resolution_fixed type_bug | by Sali Andoro


Playing Version 2.2.2 I came upon an error three times where my commander turret would cause the energy cost of a vehicle to soar far and above what it displayed in the design screen.

While the design screen would show the expected cost with a red line as usual prior to equipping, upon clicking the commander turret, the price bar under the thumbnail of the unit would immediately extend across the entire bottom of the thumbnail, and the commander would be exorbitantly expensive to produce.

I have only played skirmish games since I noticed this error, and have noticed it any time I've attempted to build a commander unit. I was sure that for an error like this to slip by, I must have managed to hit some sort of small trigger, but I can't find anything out of the ordinary that causes it, as it has happened on different maps, and in skirmishes with AIs and humans. I haven't tested campaign mode.

It's incredibly frustrating, as commanders form the backbone of my large scale armies, keeping them manageable, but I cannot afford to produce them until late in the game.


Issue migrated from trac:871 at 2022-04-15 19:10:48 -0700

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Zarel changed status from new to closed

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Zarel set resolution to fixed

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Zarel commented


(In [8876]) 2.3: Commanders now display the correct amount of power/health in the design screen - fixes bug #871.

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Zarel commented


(In [8877]) Commanders now display the correct amount of power/health in the design screen - fixes bug #871.

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Zarel commented


Well, commanders are intended to be expensive.

I've fixed the problem that causes them to seem cheap on the design screen, but this won't make them any cheaper. :P

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