Last modified 3 years ago
Last modified on 01/03/09 12:16:21
Status
Although still in the early stages quite a lot is functional, namely
- the GObject inspired object system;
- event handling;
- the base widget class.
With most of the core complete focus has shifted to actually implementing the various widget types.
Todo
- Improve the fitting algorithm for horizontal and vertical boxes (hBox and vBox).
- Sprinkle asserts here, there and everywhere!
- Add support for padding around widgets.
- Clean up widgetHandleEventImpl (Important)
- Find someone to consult on regarding the Lua interface (devurandom?) (In progress).
- const correctness (In progress).
- Define an animation API; (In progress/finalised)
- may depend on widgets drawing to OpenGL textures
- should be none of the widgets concern.
Done
- Switch to a compositing system, whereby each widget has its own Cairo context complete with a re-draw system.
- Use OpenGL for hardware accelerated compositing.
- Define a dragging API for widgets such as sliders.
- Add support for bitmap masks for the purposes of mouse-event detection; this will allow for non-rectangular widgets.
- Add a special text event, designed to handle the inputting of text. This is firsty to ensure we are compatible with SDL 1.3 and secondly to make text handling easier.
- Implement timer support.
- Decide how best to do tool-tips.
- Add SVG loading support using libsvg and libsvg-cairo.
{{Template:Betawidget}} Category:Betawidget ?
