Proposals
This is mainly a wiki for common ideas to be placed and some comments given to their feasibility. I don't want it becoming a wish-list in table form.
It's not the chaos of a wish list thread and it's not the tidiness of needless and repetitive request tickets. It's meant to be something in-between people can check to see if their idea has been thought of before.
This is currently a prototype, feel free to completely sodomize my work if need be.
Idea: Multi-turret units
Large chassis should be able to support multiple turrets.
Issues: Hard to balance, looks ugly with some turret/body combinations.
Status: Done, but not activated because of graphics and balance issues. People who wish to try them out can download the Rebalance Mod, which has them.
Idea: Naval units
Add boats as an alternative to hovercraft, that can't travel on land. They would presumably be slower and more durable.
Issues: Most Warzone maps not designed with naval warfare in mind; no "Naval Factory" models...
Status: Propulsion done, factory/research not yet implemented. People who wish to try it out can use the "give all" cheat.
Other
| Ideas | Description | Feasibility | Dependencies |
| Time indexed save list | Make the saved game list be ordered according to the time the saved game file was created | Possible but not being worked on | None I can see |
| Environmental sounds | Hear far away battles on the other side of the map, maybe even if you can't seem you'll be able to hear the faint sound of mgs being fired near an enemy's base | Complicated, not likely to be implemented soon | New sound engine? |
| Night and Day cycles | Start the game in the morning and a set time later it'll be night-time | Possible but not being worked on | Perhaps a few touches to the Graphics engine |
| Realistic weapon animations | See a howitzer arm another shell after firing, see a rotary cannon actually rotate. All this will be possible if this proposal is implemented | Complicated, not likely to be implemented soon. Would require a huge amount of work and dedicated animators. Engine would have to be modified to be able to use firing animations | Implement weapon animations |
| Tabs for buildings | Tired of scrolling through 5 pages to find that Scourge hardpoint? No problem, just implement this proposal and all you'll need to do is click on a little "Defence Structures" button and now all you will see are defensive structures, making it much easier to spot the building you need | Complicated, not likely to be implemented soon | I hear the GUI part of the engine is hell |
| Mobile VTOL rearm platforms | Allows you to keep a group of VTOL mobile without needing to go back to base to refuel. Maybe it could be a very power-heavy systems turret or a special vehicle like a naval aircraft carrier | Very complicated, not likely to be implemented soon. Requires rewrite of the VTOL AI and a lot of brainstorming before we get there. | Naval units if we're going for realism, otherwise it needs a good debate, a VTOL AI rewrite afterwards, some GUI changes and almost certainly general unit AI rewrite |
| Spectator mode | Being able to watch skirmish matches as a spectator | Being implemented right now. Be patient. | |
| Faction wars mode | Choose one of the 4 main factions of the campaign and play skirmish matches with them (NEXUS, the Collective, the New Paradigm, Project) perhaps even Scavengers. Factions could differ only in aesthetics or have some advantage in certain areas over the others | Nothing is being done as far as we know | Huge amounts of brain storming, new models are needed for some factions, especially the Scavengers |
