Last modified 22 months ago
Last modified on 04/25/10 18:47:29
2010-04-24: Version 2.3.0
- General:
- Fix: Make sure the <config directory> is populated before any write calls are made.(r10667)
- Translations:
2010-04-17: Version 2.3 RC 1a
- General:
- Change: Supress system dialogs when in full screen mode (r10605, ticket:1776)
- Fix: Actually use saved experience for new droids (r10604, ticket:251)
- Fix: Various build fixes (r10558, r10561, r10563, r10586, r10595, r10606)
- Multiplayer:
- Fix: When using a passworded game, prevent connection to anyone but the host, until verified. (r10572, ticket:1611
- Mods:
- Change: DyDo AI updated to version 2.1.1
- Translations:
2010-04-10: Version 2.3 beta 13
- General:
- Change: Crash report and log files now will reside in a UAC friendly directory for windows (r10532, ticket:1759)
- Change: All platforms will have stderr routed to <configdir>/logs/WZlog*.txt (r10532, ticket:1759)
- Change: Use system dialogs for reporting errors on Mac (r10474)
- Change: Change most references to plural "mods" to singular "mod", to discourage using multiple mods (r10498)
- Fix: Oil features were not being added back to the game when oil derricks were destroyed (r10489, ticket:1726)
- Multiplayer:
- Change: Ban IP addresses when kicking people from games (r10465)
- Fix: Crash during game hosting (ticket:1745, r10480)
- Fix: Missing cyborg legs in games with 8 human players (r10527, ticket:1740)
- Campaign:
- Fix: Crash when cleaning up memory usage between missions (r10476)
- Mods:
- Change: DyDo AI updated to version 2.1, and includes its own challenges
- Balance: (r10537)
- Remove Cobra prereq from Inferno
- Increase Plasma Cannon range to 10 and damage to 500
- Plasma Cannon and Archie can no longer fire while moving
- Increase HPV weight
- Decrease Assault Cannon/Twin Assault Cannon weight
- Increase Lancer/TK damage by 10
- Increase Bombard damage by 10
- Heavy Laser damage and reload time increased (overall slight buff)
- Heavy Cannon and Medium Cannon range increased 0.5
- Cyborgs sped up a bit
2010-03-29: Version 2.3 beta 12
- General:
- Change: Double-clicking trucks will now select them for consistency (r10391, ticket:1472)
- Change: let users toggle level name via 'showlevelname' console command (r10366)
- Change: Template loading code changes for backward compatibility with older mods (r10418, ticket:1686, r10425)
- Fix: Multiple zooming of radar fixes / changes (r10346)
- Fix: Stop landing VTOLs even if they are below the map height (r10051)
- Fix: Fix adding more body points than possible when repairing (r10040)
- Fix: Memory leaks and crash fixes (r10246, r10247, r10248, r10249, r10251)
- Fix: When failing to load a message, remove it from the message queue to avoid a crash later (r10392, ticket:1660)
- UI:
- Change: Improved loading bars (r10102)
- Campaign:
- Fix: Fix Tank Killer angle bug in campaign (r10212)
- Fix: Make sure that for campaign, we always set the is human flag correctly on savegame load (r10081, ticket:1628)
- Multiplayer:
- Change: AI script fixes for trucks grabbed on duty, distance limits, power limit for factories, placement checks (r10293, r10323, ticket:1626)
- Fix: Make sure all templates get all weapons. This hopefully fixes the cyborg leg issue (r10352, ticket:1687)
- Fix: On new player joining, init the struct before setting flags (r10331, ticket:1688)
- Fix: Make use of new AI script function pickDroidStructLocation (see below) to fix AI not building a power generator (r10323, ticket:1626)
- Fix: When droids are taken over, don't send droid count, since droid count isn't read, making the message unparsable (r10038, ticket:894)
- Fix: Use isFlying instead of isVtolDroid for checking AA targets, AA can now also shoot down transports (r10319)
- Fix: Only let host set player position/colour, send new players info about unallocated slots too. (r10218)
- Fix: Fix droid frustration so that droids do not start the game frustrated, make sure that scavs never fire at features (r10085)
- Fix: Fix the game getting completely messed up if anyone changes position or colour, and then someone leaves (r10069)
- Fix: Update Dydo-ai to 2.0.8 (r10214)
- Fix: Update NTW (r10354, r10356, r10357, r10359)
- Scripts:
- Added: Add new AI script function that gives position to build a structure while checking that a given droid can build it (r10323)
- Translations:
2010-02-26: Version 2.3 beta 11a
- General:
- Change: Display time and level name in release builds now (r9860)
- Change: add 'logs' directory in config dir to store all netplay logs. (r9779, ticket:1564)
- Change: Use -fstack-protector if available (r9940)
- Fix: NSIS updates (r9764, r9907, r10017)
- Fix: Only drop artifacts on a fully built factory (r9795, r9787, ticket:1574)
- Fix: Multiple cross build system fixes (r9870-r9878, r9899, r10020)
- Fix: Do not update the orientation of flying droids with respect to the ground. (r10022)
- UI:
- New: Add MessageBox support on systems that have Motif (r9814, ticket:1569)
- Gameplay:
- Change: Commanders now work the same way in skirmish and campaign (r9941, ticket:1612)
- Fix: Power generator output should now always be correct (r9891, r9894, ticket:1469)
- Fix: Trucks could instantly repair structures (r9776)
- Campaign:
- Fix: Commanders could have more than the maximum number of units assigned (r9941)
- Skirmish:
- Fix: Add back missing cyborg mechanic, thermite and grenadier (r9750, ticket:1607)
- Fix: Stop AI from building VTOL factory before it is researched (r9713)
- Fix: Stop giving a massive power bonus to autogame AI players (r9720)
- Balance: (r9946)
- Oil derricks are no longer limited (r9698)
- Cannons and rails have their original 1.10 HP levels restored.
- Heavy Cannon was moved later-game
- Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
- Assault Cannon, Twin Assault Cannon, were made lighter
- Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
- Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + Dedicated Synaptic Link Data Analysis Mk3), and has been rebalanced accordingly.
- Cannons, rails, mortars, and howitzers have their splash damage increased.
- Ripples and Archies have been nerfed.
- Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
- Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.
- Multiplayer:
- Change: Display map transfer progress, for the host, for each player (r9838)
- Fix: When player drops, do not remove their oil resources (r9768, ticket:1558)
- Fix: Fix kicking when host would change limits while hosting a game (r9824, ticket:1577)
- Fix: When a player drops, abort the map transfer (r9838)
- Fix: Fix game going out of sync when some Alt key combinations were used (r9840, ticket:1474)
- Fix: Remove disabled players from the map when scavengers are turned on (r9724)
- Fix: When player aborts file transfers, close the old filehandle. (r9923)
- Fix: When player is forced to drop, don't strand them in the lobby. (r9924)
- Fix: Try to fix all SIGPIPE and SIGBUS issues on linux (r9915-r9918, r9954, r9985, ticket:1136)
- Fix: Some droids were not showing up as destroyed on all players' screens (r9944)
- Fix: Add a 1s delay between sending a quit message, and closing the socket (r9984)
- Fix: On player join, send stats from other players to them (r9993)
- Fix: On player quit, close things down and cleanup correctly (r10004)
- Fix: On host quit in buffer fill routine, then exit out into lobby with correct error message. (r10003)
- Mods:
- Translations:
2010-02-07: Version 2.3 beta 10
- General:
- Change: Add mod list to crash report file (r9651)
- Fix: Various warnings and asserts (r9494, r9500)
- Fix: Redundant components being still available if researched after being made redundant (ticket:1462, r9492)
- Fix: Now also oil derricks are darkened by true fog of war and pulse when selected (r9543)
- Fix: Clear teams when loading from in-game menu (r9541)
- Fix: Unbuilt structures and walls should not confer visibility (r9537, ticket:1483)
- Fix: Sensor in range check bug (r9531)
- Fix: Sound related crash on exit (r9528, ticket:1444)
- Fix: Structures popping in and out of true fog of war darkness (r9502)
- Fix: Only play detection samples when that person found the power resource / artifact (r9596, r9643, ticket:1496 )
- Multiplayer:
- Change: Add sync counters to help diagnose when we can't sync anymore due to the packet size exceeding our limits. This is in netplay-xxxx_yyyy.log in your config directory! (r9584)
- Change: "netplay.log" to now be "netplay-xxxx_yyyyyy.log" where xxxx = month&day and yyyyyy = hour&min&sec (r9645)
- Fix: When player drops, make sure to destroy everything they had (r9644, ticket:1020)
- Fix: Fix kicking issues when players tried to play a game when they came from a previous game (r9603)
- Fix: Network synchronization updates was broken for most orders (r9681, ticket:1505, ticket:1516)
- Fix: Remove disabled players from skirmish games with scavengers turned on (r9724)
- Fix: Re-initialize player data when a player is removed (r9963)
- Fix: Fix assert if socket set not allocated but socket needs to be deleted. (r9967)
- Skirmish:
- Fix: The Wide Spectrum Sensor no longer works as a Counterbattery sensor as this allowed cheating (r9560)
- Fix: Workaround for bug that made AI stop research sometimes fixed (r9534)
- Fix: Some AI unit templates had multiple turrets, but shouldn't have (r9605, ticket:1510)
- Fix: Scoreboard should be more accurate (r9587, ticket:1500)
- Fix: Scavenger AI is now active again (r9692, ticket:1550)
- Graphics:
- Translations:
2010-01-24: Version 2.3 beta 9
- General:
- UI:
- Change: Add key mapping to trap/untrap cursor, alt-t by default (r9481)
- Change: Stop scrolling when the mouse leaves the window (r9428, r9438, r9449)
- Change: Increase the scroll area from 16 to 22 pixels (r9443)
- Fix: No longer possible to start a game with everyone on the same team (r9457)
- Fix: Speeding up the game sped up some of the GUI (r9462)
- Multiplayer:
- Gameplay:
- Graphics:
- Skirmish:
- Change: AI is now more efficient at research (r9384)
- Change: Research messages are now more specific: "Machinegun damage +25%" instead of "upgrades machinegun damage" (r9393)
- Fix: Some numbers were unnecessarily specific: 99% instead of 100%, 999 instead of 1000 (r9394)
- Fix: Flamer Autoloader Mk2 doesn't prerequire Flamer Autoloader (r9394)
- Translations:
2010-01-19: Version 2.3 beta 8
- General:
- New: Mod files in mods/autoload/ are now autoloaded - note that this is NOT the previous autoload location (r9290, ticket:1415)
- Fix: Crash when switching between players in ctrl+o cheat menu (r9283)
- Fix: Better projectile collision detection (r9288)
- Fix: Remove all fog of war darkening when satellite uplink built (r9216)
- Fix: Faster game loading when vsync enabled (r9167, r9163)
- Fix: Widget ID corruption leading to disappearing reticule and other GUI bugs (r9325)
- Fix: Miscellaneous crashes and asserts (r9153, ticket:1219, r9192, r9152, ticket: 1402, r9248, r9181, r9174)
- Graphics:
- UI:
- Change: "HOST" appears below host (r9340)
- Change: Laser satellite firing and structure under attack now generate a radar blip (r9313, r9292, ticket:1134)
- Change: Allow keyboard shortcuts to use the Cmd key as a modifier (r9307)
- Fix: The hide interface keyboard shortcut (Tab, by default) now hides the minimap and console, as well (r9273)
- Fix: Non-ascii characters now work, instead of appearing to clear all text (r9287, ticket:1330)
- Fix: Radar blips should no longer disappear with some zoom levels (r9197)
- Fix: Make build progress bars look nicer by adding a gradient (r9157)
- Fix: Design form sometimes displayed incorrect component (r9255)
- Fix: Make keyboard shortcuts look nicer: "Ctrl + F11" instead of "lctrl - f11" (r9307)
- Balance: (r9339)
- Pulse Laser range decreased to 14
- Heavy Laser range increased to 16 (and damage toned down to match)
- Prices of Pulse Laser Tower, Pulse Laser Hardpoint, Pulse Laser Emplacement, Lancer Hardpoint increased to match weapon changes
- Scourge Missile range decreased to 14
- Seraph Missile Array range increased to 15
- Short-range accuracy of Mini-Pod, Lancer, Tank Killer, and Scourge Missile decreased - long range-accuracy remains unchanged
- Lancer price increased to 150
- Lancer no longer prerequires Mini-Rocket Array
- Mini-Rocket Array damage increased
- Splash radius of mortars, howitzers, cannons, and rails increased
- Damage of cannons and rails against cyborgs and tanks increased
- Damage of artillery against tracked tanks decreased
- Damage of artillery against hover tanks increased
- Gameplay:
- Change: Ctrl + Alt + mouse wheel to change game speed (r9178)
- Change: Formation speed limiter has been removed due to bugs and sync issues (r9331, ticket:1177, ticket:1167)
- Fix: Templates created with the design screen started at 1 power/HP instead of 0 (r9159)
- Fix: Changing speed no longer gives a "cheating" warning (r9177)
- Fix: Bugs with game speed changing abruptly should be fixed (r9280, r9251)
- Fix: Rounding errors in power code (r9172)
- Fix: Tank Killer didn't fire sometimes (r9339)
- Fix: Some structures should be obsoleted by others (r9339)
- Challenges:
- Fix: Restore challenge timer when loading a challenge savegame (r9207)
- Campaign:
- Change: Save an "Autosave" game when a mission is finished (r9145)
- Fix: Transports in campaign could be controlled sometimes (ticket:1418, r9297)
- Skirmish:
- Translations:
2010-01-10: Version 2.3 beta 7
- General:
- Change: No longer always show all oil derricks in skirmish since it was leaking too much information about where the enemy expands (ticket:1087, r9060)
- Fix: Some challenges placed players on the wrong positions (r9057)
- Fix: Tutorial could not be finished (r9034, ticket:1361)
- Fix: Tutorial / Fast Play works again (r9029)
- Fix: Fog of War now shown in all radar modes (r9059)
- Fix: Messages sent to allies no longer appear twice (r9055)
- Fix: Audio queue not being cleared properly (r9107, ticket:1391)
- Fix: Incendiary weapon fire could appear in the wrong place (r9126)
- Fix: Various bugs and crashes (r9069, r9063, r9053, r9042, r9048, r9095, r9098, r9108, ticket:1383, r9113, ticket:1334, r9129)
- Gameplay:
- Change: Sensor tanks now target automatically. (r9105, ticket:1392)
- Change: Power now limited to 100000 (r9073)
- Fix: Transporters didn't fly to delivery point (r9066)
- Multiplayer:
- Change: Allow host to choose teams for any player (r9094)
- Change: Revert outgoing traffic shaping again (r9134)
- Fix: Do not allow kicks to be ignored (r9064, ticket:1375)
- Fix: Revert new sync code to fix sync issues (r9043, r9044)
- Fix: Make sure beacons are only seen by those who should (r9083, ticket:1250)
- Translations:
2010-01-06: Version 2.3 beta 6
- General:
- Change: "--cheat" command line option no longer necessary for cheat codes. (r8976)
- Change: New codes "cheat on" and "debug" for turning on debug mode, and "cheat off" for turning it off, in case Shift+Backspace isn't working. (r8976)
- Change: Do soft fading of fog of war. (r9008)
- Fix: Crash when calling in reinforcements in campaign. (r8966)
- Fix: "make dist" now includes autorevision.conf in the tarball, so the version is displayed correctly when compiling from source. (r8957)
- UI:
- Change: Game lobby is now bigger. (r8936)
- Change: Password is asked in a separate dialog, instead of below lobby. (r8936)
- Change: Do not display the two Warzone logo backdrops. (r8934)
- Change: Add a shadow to the sideways text to make it more readable. (r8931)
- Fix: Crash when trying to join a game via IP. (r8999)
- Fix: Players list didn't appear when exiting from limits screen. (r8962)
- Fix: Change all missile upgrades to use Scourge icon, since the Avenger icons were somewhat confusing. (r8959)
- Fix: Always save changed droid templates. (r9014)
- Multiplayer:
- Fix: Host can change position and color of other players, really this time. (r8991)
- Fix: Players will not automatically quit and disconnect after losing a multiplayer game. (r8969)
- Fix: Give an error message when joining a multiplayer game is unsuccessful, instead of crashing or causing others to crash. (r8937)
- Fix: Sync improvements. (r8975)
- Change: Readd outgoing traffic shaping. (r9006)
- Change: Remove excessive log messages. (r9005)
- Change: Don't forward port 9990, we only need 2100. (r9012)
- Change: Do UPnP device detection only when going to the "Host Game" menu. (r9013)
- Translations:
2010-01-02: Version 2.3 beta 5
- General:
- Change: Show sensor visibility coverage on terrain and minimap (ticket:1289, r8918)
- Change: Add more key shortcuts (ticket:806)
- Change: Screenshots now get saved in "screenshots", not "screendumps" (r8818)
- Change: Deselect campaign transport when trying to give it orders instead of just doing nothing (r8856)
- Change: Revert broadcasting picking up oil drums, per forum consensus (r8888)
- Change: Add support for an optional descriptive header for stats files (r8897)
- Fix: Tally up construction borgs/trucks in SP games as well (r8726, ticket:966)
- Fix: Trucks can't guard things, super cyborgs can (r8808)
- Fix: Don't deselect a retreating unit if it's the only unit selected (r8815)
- Fix: Can order more than one transport at one time in multiplayer (r8854)
- Fix: Make VTOLs finish patrolling/scouting before returning to rearm (r8863)
- Fix: Rearming pads now actually rearm at the speed they're intended to, rearming upgrades affect rearming pad repair speed (r8864)
- Fix: Auto-repair was sometimes instantaneous (r8898)
- Fix: Assorted bugfixes (r8793, r8807, r8843, r8846, r8849, r8860)
- Fix: Various Xcode project fixes (r8798, r8800, r8820, r8852, r8859, r8915)
- Fix: Update win32 cross-build scripts (r8851, r8903, r8906, r8908, r8910)
- UI:
- Change: Add small text, use for ready button (r8795)
- Change: Show version number of games in the lobby (r8795)
- Change: Updated images (r8803)
- Fix: Commanders now display the correct amount of power/health in the design screen (r8877)
- Fix: Design screen issues with two weapons and indication of active component (r8881)
- Fix: Correctly calculate secondary weapon shadow power/HP, allow changing primary weapon without removing secondary weapons (r8883)
- Multiplayer:
- New: Add the laser satellite to the limits screen (r8729, ticket:1227)
- New: Add a host has dropped dialog when the host drops (r8717)
- New: Add a host only dialog that warns them they are about to kill the game if they quit (r8717)
- Change: Fix the hash routines to use network byte order (r8762)
- Change: Host can change position and color of other players (r8805)
- Fix: Enforce default limits if host did not enter limits in the limits screen (r8713)
- AI:
- Change: No base builds faster by droids cooperating on more buildings; remove AI cheating of 1500 free power on full base games (r8847)
- Balance:
- Update cyborg lasers to match changes to regular lasers
- Change cyborg transport research icon to cyborg transport
- Change Lancer's prereqs from HEAP Mini-Rockets to HE Mini-Rockets Mk3
- Allow only Dragon to have multi-turret; decrease its HP by 50 (r8895)
- Translations:
2009-12-13: Version 2.3 beta 4
- General:
- New: For windows people only, show a popup window for errors. (r8652)
- New: Add config variable 'UPnP' to enable/disable UPnP detection / routines. 1=on, 0=off, default is ON. (r8651)
- Change: Don't add UPnP redirects in singe player skirmish (r8649)
- Fix: Loading savegames would sometimes make you the wrong player - this breaks all skirmish savegames - campaign savegames are fine (r8626)
- Fix: Fixed endianness issues - PowerPC Macs can now play with others (r8593)
- Fix: Hardware-accelerated cursors work correctly in Mac OS X (r8611)
- Fix: Some crashes (r8596, r8636, r8677)
- Multiplayer:
- New: ".message" sends message to allies (r8640)
- Change: "5message" appears as "(private to Blue) message" instead of "(private) 5message" (r8640)
- Fix: "5message" now sends message to player in position 5 instead of ID 5 (r8640)
- Fix: Game setup screen updates now happen instantly, instead of every 2 seconds (r8603)
- Fix: AI difficulty slider can now be dragged continuously (r8601)
- Fix: Map download progress doesn't clear chat screen anymore (r8603)
- Fix: Map transfers should no longer crash. r8667
- Gameplay:
- New: Multiplayer alliances menu now appears in Intelligence screen (r8638)
- Change: Show proximity blips again for oil resources, but they do not blink on map (r8587)
- Fix: Multiplayer alliances menu sorted by position again (r8638)
- Fix: Bug that caused transporter not to disembark when auto-repairing and allow order to be queued (r8624)
- Fix: Don't allow players to control the transport in single-player campaign. (r8666, r8670)
- Scripting:
- New: Function droidCanReach() allows checking if droid destinations are possible (r8644)
- AI:
- Change: AI will set all its droids to 'do or die' and no longer build repair centers (r8681)
- Fix: Make AIs go for closest oil first (ticket:1166, r8632)
- Graphics:
- Change: New wall models for the player in campaign and in multiplay (r8665)
- Translations:
2009-11-29: Version 2.3 beta 3
- General:
- Change: Windows installer updated, and allows user to choose video to download (r8561, ticket:1111)
- Fix: Make Warzone work correctly in Mac OS X again. (r8469, r8481)
- Fix: Some crashes. (r8478, r8498, ticket:1099)
- Gameplay:
- Multiplayer:
- Change: Put UPnP device detection into a background thread. (r8563)
- Change: Multiplayer game setup screen changes including sort by position and show info for AIs (r8559)
- Fix: Games with exactly 5 players no longer have template issues. (r8500)
- Fix: Map transfers improved. (r8533, ticket:1104)
- Fix: When host drops a game, broadcast a dropped message. (r8538)
- Fix: Player count in lobby. (r8538)
- Campaign:
- Fix: Transport works correctly in campaign now. (r8540)
- Graphics:
- Change: Backport building blueprints from trunk. (r8562)
- Change: Make use of the new scavenger icons (ticket:1093, r8488)
2009-11-21: Version 2.3 beta 2
- General:
- Change: Allow either the normal return/enter key or the numpad enter key to terminate strings. (r8425, ticket:1055)
- Change: Alt+click now works in Mac OS X. (r8432, ticket:1084)
- Change: New and improved HP bars! Now 2 pixels high! (r8428)
- Change: New game mode - challenges. See who can complete a fixed game setup the quickest! (ticket:778)
- Fix: Assorted bug fixes (r8399, 8400)
- Gameplay:
- Change: You can now repair/rearm/upgrade/guard allied units and structures. (r8432, ticket:1084)
- Change: Cursors should now more accurately represent what happens when you click there. (r8432, ticket:1084)
- Change: Cyborg transports can be unloaded with Alt+click. (r8421, ticket:1084)
- Change: VTOLs will scout with Alt+click. (r8432, ticket:1084)
- Change: Repair turrets are more reliable now, and don't fidget before repairing. (r8421, ticket:1084)
- Change: You can damage your own units/structures with Alt+click again. Allies are still immune. (r8432, ticket:1084)
- Change: Cyborg transports should fly at a lower height now - so they shouldn't take so long to descend. (r8430)
- Multiplayer:
- Change: Add UPnP support to automatically forward the needed ports on supported routers (r8445, r8446, r8447, r8449, ticket:1073)
- Change: In skirmish always show position of and do not show proximity messages for oil wells (r8444, ticket:1087)
- Fix: Set AI colors (r8409, ticket:1070)
- Fix: Enable/disable AIs (r8409, ticket:1065)
- Fix: Send team position (r8409, ticket:1075)
- Fix: Add missing wrf files for limiter screen. (r8408)
- Fix: All multiplayer games are shown again. (r8467)
- Graphics:
- Translations:
- Mods:
- NTW: Cannons and Cyborgs balance update (r8395)
2009-11-14: Version 2.3 beta 1
- General:
- Change: Try to display dialog box when a internal game error causes game to crash on Windows (r8307)
- Change: Switched fontconfig question from scary pop-up message to NLS sub-feature (r8359, ticket:1034).
- Change: Add new debug flag of "input" used for debug messages for input issues (keyboard/mouse) (r8376)
- Change: Add modifier to the keymap editor to show which keys are set to the numpad (r8376)
- Change: Warzone 2100 -2.3 is the new (default) config direcotry (r8387)
- Change: NTW Research Balance Update, Cannons, Missiles & Rockets (r8385)
- Fix: Use Enable GLC_AUTO_FONT to enable it to fallback to different fonts if the default font doesn't contain the needed font. (r8365)
- Fix: Reduce the time it takes to rebuild font cache on Vista and Windows 7 (ticket:1013, r8322)
- Fix: Collection of smaller bugfixes (ticket:997, ticket:1018, ticket:1021, ticket:1006)
- Fix: make distcheck should now work after initial make (to generate yacc/lex files) (r8360)
- Multiplayer:
- Change: Drop SDL_NET in favor of using BSD sockets (same as trunk code) (r8342, ticket:1038)
- Change: Try to mitigate turnOffMultiMsg() via setting isMPDirtyBit when needed. (r8369)
- Change: Max unit count is down from 300 to 150 to mitigate bandwidth issues. (r8369)
- Change: Sync code is now run when isMPDirtyBit is set or 315ms has expired for droids / 630ms for power / 450 ms for structures (r8383)
- Change: Ping (in game, not lobby!) & score is now sent more frequently (r8369)
- Change: MAX_BYTESPERSEC bump up to 7K from ~3.3K to mitigate when we can sync. (r8369)
- Change: When we have reached MAX_BYTESPERSEC limit, inform of this event in the logs FOR THIS BETA ONLY (r8369)
- Change: Only tally up outgoing bytes instead of both incoming and outgoing bytes when checking for max packet size. (8386)
