Last modified 10 months ago
Last modified on 07/28/11 21:10:02
TODO
- OpenGL and renderer refactoring/cleanup (note: might contain temporary commits or might not have my latest work):
- Finish integrating new camera class:
- Change terrain culling.
- Pass around const references of the class instance to different rendering functions for camera relative rendering.
- Add automatic far depth value adjustement so that zooming looks right (might require changing camera interface).
- Use pointtree instead of looping over all units.
- Change sphere projection function to use camera basis vectors instead of hard coded vector.
- Finish animation rendering changes.
- Fix known issues:
- Some intel screen objects aren't rendered.
- Fix audio system.
- Finish integrating new camera class:
- Finish CMake build system:
- Add stack option checking.
- Build data archives.
- Tweak translation build dependency ordering.
WMIT TODO
Note: I likely won't have time to finish the following.
- Recode using assimp
- Implement vertex re-ordering.
- Apply transformations before saving models.
- Command line interface
- Implement tons of unfinished stuff.
