Last modified 10 months ago Last modified on 07/28/11 21:10:02

Table of Contents

    1. TODO
    2. WMIT TODO

TODO

  • OpenGL and renderer refactoring/cleanup (note: might contain temporary commits or might not have my latest work):
    • Finish integrating new camera class:
      • Change terrain culling.
      • Pass around const references of the class instance to different rendering functions for camera relative rendering.
    • Add automatic far depth value adjustement so that zooming looks right (might require changing camera interface).
    • Use pointtree instead of looping over all units.
    • Change sphere projection function to use camera basis vectors instead of hard coded vector.
    • Finish animation rendering changes.
    • Fix known issues:
      • Some intel screen objects aren't rendered.
      • Fix audio system.
  • Finish CMake build system:
    • Add stack option checking.
    • Build data archives.
    • Tweak translation build dependency ordering.

WMIT TODO

Note: I likely won't have time to finish the following.

  • Recode using assimp
  • Implement vertex re-ordering.
  • Apply transformations before saving models.
  • Command line interface
  • Implement tons of unfinished stuff.