Occasional crashes when trying to host #1326
Comments
cybersphinx uploaded file |
cybersphinx uploaded file |
Giel commented Strange..., especially considering that all those values at netplay.c:664 have already been evaluated previously on line 650, except for Thus I'm not at all sure what's going on there. Perhaps a bugged |
Per uploaded file That function looks rather odd. This patch makes it less so. |
cybersphinx commented I tried to reproduce this now, and it didn't fail even once... maybe it was some wrong object file compiled in (though that shouldn't happen), this was after a distclean. Or could it be some server-side problem? |
Giel commented @per: feel free to commit (both trunk and 2.3) Replying to Warzone2100/old-trac-import#1326 (comment:2):
I don't care if it's a server side problem: the client shouldn't crash as a result... |
cybersphinx commented Replying to Warzone2100/old-trac-import#1326 (comment:3):
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Zarel commented Considering many people using self-compiled versions of Warzone on several different operating systems have gotten this exact crash, I doubt it's miscompilation. Per's patch, while a good idea to commit, couldn't possibly have anything to do with this crash, either: In any situation where Per's patch would make a difference, the game would freeze in the while loop before it could crash where it does. |
Buginator changed status from |
Buginator commented All these patches have died in the HD crash... |
Buginator commented (and the crash dumps) |
trac-robot changed status from |
trac-robot commented This ticket was closed automatically by the system. It was previously set to a Pending status and hasn't been updated within 7 days. |
type_bug
| by cybersphinxHappens in both 2.3b5 and 2.3 branch. Try to host a network game, sometimes it crashes.
Issue migrated from trac:1326 at 2022-04-15 20:23:01 -0700
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